Instead, I have been given the Big Write Boner to write some threesome energy into the game, and seeing as I’m in a bit of a lul now before the rest of the dungeon content slides my way I think I’m gonna get right on writing a pirate team to come chase Steele down and plunder their booty, in all senses of the word.
BACK 2 DA MINES
0.9.080 Changelog:
- PUBLIC Hardlight Taursuit is now available to the public which can be found out in the Rust Fields on Tarkus. By donning this lower undergarment, you can sprout a fully realized, fully sensitized taur body to experience how things are on the other side of the pasture. When you take it off, things should go back to normal.
- PUBLIC Medical Milkers and MedImplants are now available from Implantation Station and KreamyFroot is available from Ellie.
- BACKER Some new on-ship scenes are available for Nova and Kiro/Azra. They can randomly proc when Nova is in your ship storage and Kiro is horny enough or Azra is just generally available, with a 14 day cooldown between repeats. (The Biologist & Gedan)
- Added a confirmation step for the rivals gender to the new game character creation flow. (Jacques)
- Added a jetpack icon for jetpack accessories. (Jacques)
- Added the ability to view the codex after a game over so that it’s possible to review playstats. (Jacques)
- Added a means for us to forcibly update the mannequin display so that we can trigger it early for a variety of purposes, namely for bad ends that involve transforming the player. (Jacques)
- Added another rendering mode to display art assets that should work better with pixel-art style images. (Jacques)
- Added the start of various quest log structures for Phaedra content. (lowercase_donkey)
- Added better clarity to the inventory set buttons to make it clear that the buttons can be used to access the set category. (Jacques)
- Fixed some inconsistencies relating to freedom beef and sillymode availability internal to the means by which she is encountered. (lowercase_donkey)
- Fixed some unclear layout when creating a new game when a game is already in progress. (Jacques)
- Fixed some potential issues with how we check for a variety of hardlight suits. (lowercase_donkey)
- Fixed some issuew with liferoot and radglow clamping an internal number in an invalid way. (lowercase_donkey)
- Fixed blackjack stats not being displayed in the quest log encounters. (Jacques)
- Fixed side buttons not properly displaying as disabled on certain screens. (Jacques)
- Fixed some number display inconsistenties with game stats. (Jacques)
- Fixed flags being removed from display when comparing items. (Jacques)
- Fixed tease reaction text box positioning so that it aligns to the targets side of the display. (Jacques)
- Fixed the First-14 achievement so that it triggers if the player decides not to fast travel to their ship. (Jacques)
- Fixed Kattom showing up in the encounter log for no reason. (Jacques)
- Fixed the internal VSCode tool to help structure scene content to better handle quotes around certain special characters, which should further reduce the rate we introduce italic bleed issues. (Gedan)
- Fixed a milodan infiltrator bust from not being displayed. (Jacques)
- Fixed milodan males not properly adjusting their combat description. (Jacques)
- Fixed a gryvain techie loss scene not properly functioning. (Jacques)
- Fixed levitation overriding flight, and it not clearing properly when we attempt to clear other modes of flight. (Jacques)
- Fixed wing descriptions sometimes being able to double-describe their color. (Jacques)
- Fixed some scenes not being properly setup to handle varied modes of flight that are now available. (Jacques)
- Fixed simple melee attacks not properly missing levitating targets. (Jacques)
- Fixed Sturm and Drang from being able to fire multiple times per turn, and enahnced this limit to apply to any weapon flagged as “Low Hit Rate”. (Jacques)
- Fixed Flurry not being included in the questlog. (Jacques)
- Fixed the mindwash visor not appearing in the list of installed devices under the masturbation menu. (Jacques)
- Fixed the currency type used in Kiona’s shop being displayed inconsistently. (Jacques)
- Fixed Tuuva’s credits not being displayed in the log. (Jacques)
- Fixed Sera having morning sickness when she has no reason to have morning sickness. (Jacques)
- Fixed the Bimboleum Emitter being infinitely lootable. (Jacques)
- Fixed and updated the tooltip for the grey goo armor. (Jacques)
- Fixed the locked passages around the Pump King not actually being locked and requiring the key, and that Pump King was missing from the log. (Jacques)
- Fixed a potential re-activation of the “you are ready to level up” prompt if you haven’t yet actually levelled up. (Jacques)
- Fixed the Uveto “Bitterly Cold” effect from being applied whilst in some caves and other indoor environments. (Jacques)
- Fixed a variety of inconsistencies with elevator floor selection in different areas of the game, and added this system to Zheng Shi. (Jacques)
- Fixed some incorrect parsers in an Anyxine scene. (Gedan)
- Fixed an inverted lock configuration on one of the Zheng Shi elevator exits. (Jacques)
- Fixed some issues relating to claiming the grey goo armor. (Jacques)
- Fixed Bulky Belly being applied when wearing an item that puports to provide “belly support” like the Thraggen Harness. (Jacques)
- Fixed a variety of issues and crashes behind the scenes with Rats Raiders content. (lowercase_donkey)
- Fixed the shock hopper stats not properly querying the flag used to determine if you have looted the probe or not. (lowercase_donkey)
- Fixed Siobhan’s bust not being used in as many places as it could. (lowercase_donkey)
- Fixed a few issues with some of the ship weapon attacks. (lowercase_donkey)
- Fixed a missing bust variation from one of our artists that was improperly configured in the manifest. (lowercase_donkey)
- Fixed an inconsistent icon used for the Myrna event. (Jacques)
- Fixed the usual assortment of typos, whitespace issues and italic bleeds. (Jacques, Gedan)