Been a while since the last time I posted, but rest assured I have been busy in the kitchen cookin’ up some fresh code. Just a little itty bitty update to roll in some fixes and unveil the first pass on a new feature to get y’all started off with and set the tempo of the next couple of weeks whilst Fen is a little sidelined; I’m gonna take over chunking out the builds and we’ve got a couple of spicy meatballs lined up in the pipeline soon! Builds should be out and available within the hour after this post.
Now that the Achievement system is outta the door I’m going to take a look through the content backlog and work on actually sliding in something new for the first time in a long ass time for next week, so be prepared! The Javas Cryptening is upon us!
Small Hotfix Patch Changelog:
- New Feature: Achievements. Bugs relating to the initial behind the scenes implementation have been fixed and the system is now enabled, along with a raft of an initial set of achievements. Unique icons will likely be forthcoming in a later patch, along with an ever growing list of achievements.
- A few more hard crashes relating to invalid button configuration have been fixed across the codebase.
- Roo’s blackjack handling should have had a few crashes handled. The real cause of this is still somewhat of a mystery, we’re just being more careful about the values being handled.
- Fixed the enormous goof with save data that formatted the days and hours as a time, rather than the hours and minutes.
Awesome. π And now I have to ask – where can we submit suggestions for achievements? Been thinking of some for my characters for a long time.
I hope itβs more petplay (you as the pet) content
you never know.
I am still registiring days and hours instead of hours and minutes
I think the format will fix new saves from this point forwards. I see the time correctly displayed in the save/load screen for a new save game.
It will take the save slots being resaved to fix.
Do we get to knock up Beatrice Reasner yet?
Not gonna happen. Her writer left years ago.
Out of curiosity, when will Dhaal be available to the public? I’m still unable to visit despite having grabbed the probe on Zheng Shi.
I’m planning on shoving it public with the next build.
very excited, been waiting a couple years for this. ty and goodluck
Any ETA on a mobile version?
Use the browser
Is there any way to download the backer builds? I have the tab, but only a play online option no downloads.
Not yet.
There are no downloadable versions, yet. They will come in time.
I might have missed reading it in the logs so I’ll ask here just to be sure:
Is there a specific version that is needed to perform the flash -> Java conversion? Or will you make a public announcement when it is deemed appropriate?
Anyway thanks for all your hard work and have a nice day/weekend!
Cheers!
Export and Convert File on the Save/Load screen in the Flash version.
It doesn’t properly convert your equipped Accessory, so take it off, first.
Just the last flash build that is listed under legacy builds.
test
Ooo, achievements! Wonder how saves from the flash version will be handled in that area.
I’ve written stuff that should be able to figure out that you should have achieved them, it’ll be active in the next patch.
Is there going to be a system that allows for item interaction (like interactions with siegewulfe outside the ship crew menu) in the future?
I hope wills content for the pirate base would get put in
Could you fix the bug with game requesting to drop the item with quantity of 0? It’s really annoying and i’m not sure if it’s not breaking discarding/getting items.
Small bug (was in the flash version too) – In the encounters page, Yoma’s # of times data is wrong – it shows 1 when it should show 3 (completed).
Several achievements are not showing achieved even though they are: Escape FIRST14, Probe-U-Later, Stellar Rusher, Dug Deep, Pirate’s life, Korgonne Conclusion, Event Horizon, Experienced Expeditioner, Syri-ous gamer, Just Say Po.
SynthWomb still broken – does not change fertility or incubation speed.
Syri butt-slut not advancing.
No ship to ship combat, it seems.
No way to remove piercings or cockrings once equipped.
No way to interact with Gray Goo Armor.
Really – I would strongly advise against adding new content until the old content is working, and strongly advise more checking that newly added stuff works.
There are things I’m working on as a part of adding new content beyond just adding the new content itself π
Synthwomb/inseminator pro are fixed in the backer version, but because dhaal is locked out in the public version the code for them does not exist in the public version so you will get a crash.
I am playing the backer version – and no, the Synthwomb is NOT working in the backer version. Yes, you can get it implanted. Yes, you can toggle the buttons. But setting it to infertile does not prevent pregnancy (shades of the real world, unfortunately….) nor does setting it to high fertility decrease gestation time.
Fertility changes were fixed back when I fixed the crash issue. So it should be adding 400% to fertility when set to Fertlie.
The gestation change is working as well. It adds 800% to Fertility, Speed Modifier. Note that just having it installed add this modifier, no matter what it is set to. So changing the setting will not change it. However when installed/uninstalled you should see an 800% change.
However the check for stopping pregnancy was not converted from AS to JS correctly and has been fixed now. Thank you for the bug report.
None of my json saves work now
Hell’s Bells Gedan, you’re just creating more confusion between Java and Javascript lmao
Too many people say Java when they SHOULD be saying Javascript. Thank you Netscape for picking a deliberately confusing name for an unrelated product purely for marketing purposes.
Comparing Java to Javascript is like comparing C++ and Python.
Are there not checks for all of the listed achievements yet? I started a new character on this version and none of the story achievements have triggered, I just got the first crew member achievement when I reloaded the page and loaded the save, after I’d already had 3 crew for a while. In any case, you’ll want to be able to check if a save should already have an achievement anyway based on their quest completions and other statistics.
Could y’all add the Marco Polo cheat