Some of this stuff already got hotfixed last night but I’m just gonna throw it down into a version bumping changelog here.
Most of this is fixing up the runoff from the core element flow I bad-touched in 0.9.017. tl;dr a lot of things had been implemented around a flawed always-call-the-main-game-menu function that was happening as part of element switching, hiding many of these problems. I suspect there are probably more, knowing just how many weird and unique one-off things we’ve had to build up over the years but this should get all of the most common things left over.
TiTS 0.9.018:
- Holiday’s halloween event shouldn’t lose the final scene when returning to the players ship. (Gedan)
- Shop-specific exit code should now be properly called, and should now avoid a handful of vendor-specific softlocks. (Gedan)
- The Omnisuit and Goo Armor should be properly marked as not usable, and instead only exposes equippable and interactable prompts. (Gedan)
- Item usage flow has been tweaked. Consumable items used outside of combat should now by default return to the inventory display after whatever scenes and menus they create are complete, and leaving the inventory display should no longer return to the last item consumption prompt display. (Gedan)
- The shop interface should now display alternate currency types more consistently. (Gedan)
- Some typos and busts fixes. (lowercase_donkey)
- Being moved to Frosty’s cave as part of a scene should no longer get you stuck there. (Gedan)
- Appearance buttons should be better behaved and generate appropriately. (Gedan)
- Fleeing from combat should no longer crash. (Gedan)
- Dropping items should no longer softlock. (Gedan)
Just the fix I was looking for
thanks <3
Any plans to make more player stats visible in battle?
Siegwulfe still soft locks when interacting with her as Crew. ‘Back’ sends you to the inventory. If you press ‘Back’ again, you’re stuck on a screen with no buttons and can only open the main menu and save/load. ‘Fuck’ is the only safe way out.
If you tell her to ‘Stay’ from the inventory, she’s added to the Crew list only after you check for the 2nd time. But not if she’s your active accessory.
+1 on the back inventory one.
As weird as this is gonna sound but is there going to be more Nastizia?
Mitski won’t appear
I can’t use Dumbfuck
Weird bug, items that have multiple options to choose from, I.E. Sylvanol for example, do not list any of the choices in the menu for some reason, it just says next and there’s no options afterwards and nothing happens and the item is wasted.
Same for piercings too. Quite odd bug.
Question, has something happened to the female sand worm spawn rate? for like a solid 2 hours i have been trying to get them to spawn at least A version of one but everytime it has been a male sand worm that spawns instead, no females at all
Right. This happened to me when my character was pregnant, which caused all female worms to spawn off. Gender is likely determined after generation, and the remaining “pool” of enemies is divided equally, causing endless running around.
Was there something u did to fix the problem? Like was it something simple like stopping by the nursery or did it take the extreme route and had to make a new character to reset the pool?
Dockmaster flirt just puts me into my ship instead of the sex
Hey, I haven’t played this ages. Is there any new content for mtf bad ends or somewhat forced besides badger, party Halloween world, and the demon chick?
On Dhaal, is the encounter with Feruze in the brothel supposed to lead to something clicking Next? or is that what is supposed to happen, but it’s not coded yet? The text would lead you to believe you need to do something, but there doesn’t seem to be a something to do.
Also, the on-ship porn menu is still broken; missing item from data store.