Once again I’ve found myself sidetracked with a bunch of other important things that aren’t directly associated with make game has more content or features; last week we started running into issues with people being able to download TiTS and CoC2 updates for a couple of hours. The issue isn’t that our server can’t keep up, it seems to have just been one of those general internet issues that crops up from time to time. In the process of digging into it though, I decided it would probably be prudent to start putting some thought into expanding our capacity and hopefully deliver a system that will let us work around routing issues like this in the future. It’s a technical challenge that I haven’t really had to approach before, and there’s a lot of things that I need to keep in mind with some features that we have planned for the game, and how those are going to work with whatever distribution system we end up utilizing.
Lighterflud is back in action, and is the person who smashed through the code for this extra spooky addition for this patch, so he’s been getting up to speed now that the games basically completely changed behind the scenes and he’s been contributing to the utter melee that is trying to figure out answers for technical questions that crop up when I’m not directly available. Little javascript beans learning their way through the horrendous pile of bad decisions that I had to make to get us this far, brings a tear to me eye it does.
Fen & Leek have been getting down on gluing the latest dungeons bulk content and the boss encounters together, along with rifling through a bunch of the combat code to straighten a few things up. SOON™.
0.9.023 Changelog:
- PUBLIC: A new event can occur whilst onboard your ship for a spooky trick or treat encounter! (Doots (Check out their Patreon!) & Lighterflud)
- Tweaked how ship-board controls are generated in different rooms to better handle events that don’t want to clear out the room description. (Gedan)
- A bunch of globally available functions that didn’t need to be have been cleaned up; we might have a few missing function call errors here and there. (lowercase_donkey)
- penny.short should be resolved. (lowercase_donkey & Fenoxo)
- A bunch more busts have been added and existing ones fiddled. (lowercase_donkey)
- Duplicate content that has amassed during the porting process is being cleaned up and removed, should help reduce the size of the game download. (lowercase_donkey)
- A bunch of other fixes and tweaks all across the code has happened, and I’m too tired to exhaustively list every last one. One day I’ll figure out a good way to autogenerate these patchnotes…
We autogenerate patch notes by including them in the commit message for the git commit that contains a feature with a `RELNOTES: ` prefix (enforced by tooling to autodetect significant changes, though N/A is allowed), and then I think we scrape the `git log` to aggregate using a python script.
It turns out that writing patch notes as you write the feature is much easier than trying to write it all at the end.
It might be this script?
https://cs.opensource.google/bazel/bazel/+/master:scripts/release/relnotes.py
I want to add support for this. Getting a system for autogenerating patch notes from commits makes life so much easier. Setting up the system might seem like a hassle (it is a little), but man if it won’t make things less annoying in the long run.
I concocted a plan to do it based off of markup at the start of lines to denote different types of note, I just haven’t built and integrated it I guess – too many other things keep cropping up that stops me from getting to it.
So, I forget and was curious. Are there any actual plans for the player to eventually be able to use psionics? I was just playing through again and remembered how there was that one captain guy that had the faulty implant. There was also the part with Valrynn where they talk about how it might be possible for you to learn psionics. I just can’t remember if this was something that was cut from the to-do list.
If I remember correctly: Yes, but it’s going to be late-game content.
So… Will starting race genotype parsers be fixed? I know the error has been reported at least once in the bug report subforums a few patches ago. It has been an issue for much longer than that as well. Can’t even be half-leithan anymore because you have 20 race genotypes from the get go.
So how is the new Spooky content accessed on our ship? Wandering? Sleeping? Or boarding?
It triggers by boarding, but doesn’t seem to work on every planet. Tarkus at the very least does work.
Welp buying Reaha broke in the latest patch (reported it as broken)
Well, a LOT of thing are broken in the latest patch, starting with FIRST-14 (Overqueen submit scene) and through whole game xD
We still can’t buy the slave uniform from Urbolg
I just cheat it in
I was curious have you ever thought of making a beginning species for the player that is basically an android like from the ship you steal on the pirate world and instead of using TFs to change yourself you can instead find different body parts and such to switch around.
So, no Mitch expansion?
Dear Fenoxo!
1. Would you be so kindly to upload TiTS to the Steam to purchase (which in such case i’ll most certainly will) with cards and achievements!
2. Please think on the Postapocalyptic-setting new Erotic RPG after you’ll release full version of TiTS!
Thank you!
will this be a timed event (like only during Halloween) or a permanent random event?
Well, just started getting my feet wet with the new JavaScript build, and I have to say that it looks great, unfortunately there’s one thing about it that’s inferior to the flash build: having to switch between map and stats. I’ve auto-lost a couple of fights due to lust being at 100 and me forgetting to check. What makes it worse is that I’m one of those people who hate losing, and try to keep the loss count as low as possible. Oh, and there’s something I’m curious about, have the various cheats been implemented, or has Fen decided against putting them in? I really hope they either are or will be, as I don’t like using the maternity leave option to advance pregnancies, and getting enough blue eggs from Shelly would be next to impossible to do in any reasonable timeframe.
The Cheat Menu has replaced the old Cheat commands.
Load a save, go to the Title Screen and click on the ‘i’ in TiTS 3 times. Cheats will be a new tab in the Options menu.
If you click the map, it will move from the frame and expand, allowing you to see your Stats at the same time.
And the cheats one works for tablet? Cus I tried it but I don’t think it worked.
You can always edit save file with json editor. Like, making all possible resistances to 999 (there’s two separate lines for hp and shield, so you can make yourself unpregnable while shield is on and vulnerable again once shield is off).
Or look for line “”pregnancyIncubationBonusFatherRaw”:1,”pregnancyIncubationBonusFatherMod”:0,”pregnancyMultiplierRaw”:1,”pregnancyMultiplierMod”:0,”fertilityRaw”:1,”fertilityMod”:0,”pregnancyIncubationBonusMotherRaw”:1,”pregnancyIncubationBonusMotherMod”:0″ and edit values to something high enough. Like, 999999 would make most pregnancies immediate or lasting few turns.
The one you want is under your character’s stats. Keep in mind few values, search for Internal_physiqueRaw or something, and scroll down a little.
Built-ie cheat menu is cool, TiTS save editor is fine as well, but json editor can do some real magic.
Id like to humbly request that on silly mode during November, male pc’s refuse to masturbate
Sorry. When will the stage with the four-armed bear be fixed? When it is activated, the control buttons disappear.
Alright. I gotta know, since you put the picture with the post. Please tell me, is the Goopleoozer accessible yet? Have I just missed the interaction?
Also, I don’t know if it’s just me, but I recall from past playthroughs…before the JavaScript editions, that the snake lady in the wallsluts had a bust image, but now it’s gone and I haven’t seen it in quite some time. Does it exist and it’s just an issue on my end? Or has it been purged or something?
Not in the game yet