I jammed on some iPhone UI things for most of the last couple days to get the UI to a generally more usable state for a variety of fun and stupid reasons, mostly thanks to iPhone safari being weird as hell. We know the sidebar and minimap is way too small and fiddly to use on a small touch device right now, but the first step was to actually clean up more general problems with the UI on these platforms. For the time being, if you use the large view version of the map, the sidebar will replace the minimap with a tradtional set of NESW buttons. You can do this by hitting the magnifying glass in the top right of the minimap.
TiTS 0.9.042 Changelog:
- PUBLIC: The Zaika Gang encounter is now live in the Gyre for public builds! This encounter, as penned by Adjatha, includes approximately a dozen new sex scenes and a few fun micro-events when you greet the misguided alien gals! (Adjatha & Fen)
- Added some viewport limits that should make the game UI less likely to be dragged around under iOS.
- Added some additional detail about why the save-mode button is disabled in the data menu.
- Added the ability for the minimap zoom button to force the large bust view out of its way.
- Added unsigned, universal MacOS builds. (Gedan)
- Fixed some scaling math that broke UI layouts under iOS.
- Fixed fullscreen button crashing on iPhone safari – fullscreen still doesn’t work on this platform because it’s unimplemented on the apple side in iPhone safari.
- Fixed status effect tooltip positions so they should more consistently try to live inside the area of main text.
- Fixed erroneous equip/unequip button in inventory if no item is selected.
- Fixed some rotational errors with emblem icons.
- Fixed tent items being unequippable in a way that leaves the slot empty.
- Fixed some crashes in the combat UI.
- Fixed some missing functions used to determine the type of enemy being fought.
- Fixed damage value display being inverted, with damage showing as healing and vice versa.
- Fixed main text and portions of the main menu being able to size past the intended area and slip under the top row of buttons.
- Fixed item buttons crashing if they weren’t being set with overridden titles and descriptions for the tooltip. (Jacques)
- Fixed the mannequin display sometimes being able to generate a second set of breasts under the topmost set when it’s not appropriate.
- Fixed crashes/errors with Big-Ts dinner scoring and some Wargii hold mechanics.
- Play-in-Browser builds should properly be available and updated to 0.9.042.
- Forcibly flipped the default state of the “Combine Damage” display option to false. This setting was in our base options object configuration and set to enabled since we launched the JS port, but never wired it up. Disabled is it’s default intended state.
- Forcibly scroll the text output back to the top whenever certain important calls are made to display text in the game.
Always good to see a round of bugfixes.
The copied line about Browser builds being updated to 0.9.041 might be confusing. Especially since they’re currently on 0.9.042. Which I assume is correct.
Yeah, I figured I’d pull all the mini-patches together into this one and forgot I specifically listed a verison number in there.
There’s a shopping bag again
I meant to say bug not bag I’m sorry.
bug- You have two hand-filling breasts, capped with one 0.9112500000000001-inch dribbling nipple eac
side note, I play on android, the tiny icons for menu, save, inv. are really painful.
context on nipple desc. this is part of the description under user appearance.
Hopefully fixed for the next release. The nipple length value should appropriately round to the first tenth.
Aaaw, i was hoping that there will be Tarratch Slavers on M’henga this public patch.
Having the NSEW buttons when the map is maximized made moving around much easier compared to before on mobile. It’s a mark improvement. I think being able to press on the map when it’s smaller to move would be a nice addition, similar to how Coc2 mini map works, with it being broken into 4 cuts and pressing the top/bottom/left/right of the mini map moves you in that direction. Either way, glad to see such a quick fix to the issue from before!
Thanks for the feedback.
There should be buttons on the minimap when it is collapsed. There should also be a toggle for the controls (looks like a D-pad) for if you want it on or off. They might be hard to spot at first, but clicking/tapping on the outlined rooms (when navigation is available) should move the character to that room.
I may look into increasing the clickable area on the map, but I wanted to avoid the user accidentally clicking on something unintended with all the other overlapping buttons in the way, so that’s why the buttons are as small and spaced out as they are now.
Is there any way to increase the size of the button. New ui kinda sucks for me since i kinda got big finger. Itty bitty small button wont work for a guy like me.
At the moment, changing the zoom of the map will change the size and orientation of the navigation controls. This will be an iterative process, so we will try to look into some alternative control schemes to better fit touch controls as we develop.
There was a bug (maybe it is already patched and I didn’t see it) where after obtaining the bimbo dom sigwulfe and trying to leave it in the ship it just doesnt let you check anything else. You can’t click anywhere to move or load a save and need to do it from the log in menu.
It seems to have been fixed. Or at least, I can’t replicate it from your description.
If it happens to you on the current version, I recommend joining the forum and filing a bug report with your save attached.
Hey, I want to start this off by saying I really appreciate how on top of it you are with all of these updates. I wanted to report a bug I am experiencing whenever I go into options > graphics. This is the error message:
“`
Version: 0.9.042-PUBLIC-ELECTRON#3004
Message:
Cannot read properties of undefined (reading ‘bust’)
Stack:
TypeError: Cannot read properties of undefined (reading ‘bust’)
at o.value (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/main.af7a104f.js:1:12223895)
at ys (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:564031)
at Iu (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:580746)
at t.unstable_runWithPriority (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:641719)
at Go (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:522886)
at Au (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:577485)
at bu (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:573596)
at file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:523109
at t.unstable_runWithPriority (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:641719)
at Go (file:///C:/Users/caitl/Desktop/TiTS-public-0.9.042-win/resources/app/vendors.66cb91fb.js:1:522886)
“`
Thank you for everything that you do! For now I will just avoid going into that tab since it doesn’t to cause any issues beyond that.
hello creators of the game, I have a question for you. When you changed the control to the android version, is it possible to return the old control in the settings? the new has become very unpleasant