As noted on my twitter, I’ve been cranking on getting the expanded tutorial dungeon loaded into the Flash version of the game (due to longer than expected dev-time on the JS port – I have a small update on it later.)
Both “generic” enemies are implemented along with all the rooms and most of the supporting logic – except for one of the puzzles that’s supposed to be a bit harder. The local medical robot is in as well along with her inventory and full kaithrit pregnancy for the player character. Today I’m going to be coding William’s boss encounter.
After that, I still have that puzzle to sort, gryvain pregnancy for the player, additional loot for the enemies, and the dungeon’s outro. I’ll have it in your hands by the end of Saturday, life-willing.
In the meantime, there was one event submission I rather enjoyed reading even if I didn’t think it was properly set up for use in game, and with the author’s permission, I’m happy to share it with you all – if you’re interested in a bit of a Cyberpunk detective noir adventure.
Javascript update:
I didn’t run a work meeting this week because of other commitments, but Gedan has been working on getting saving and loading working for quicker testing without having to go through the entire character creation process – something I experienced myself when testing the the expanded introduction sequence in flash! The current WIP save interface looks amazing.
I’m sure I can’t speak for everyone, but I for one would be fully in favor of a freeze on coding new content for Flash until the JS version is up to where you wanna roll it out.
Once again, just my opinion, but I think this is a great chance to ‘trim the fat’ on it. Your team mentioned getting rid of unfinished content and stuff that has lost its authors. I’d love to see TiTS up to the visual quality of CoCII, if possible.
Of course, is just my opinion. You all rock, can’t wait to see what gets cranked out this year!
I’ve been fine with the lack of new content cause I know they’re working on this bugbear of a conversion. Also, seems a little pointless to add new stuff to the Flash version since it’ll all just have to be coded again in JS. Focus your energy on the new hotness, there’s more than enough content in the Flash version (and CoC2!) to keep me busy while we wait
I fully agree. I think it should be all hands on dick to get the JS version done instead of coding new stuff into the flash version.
Well, a lot of the work is architectural in structure and over my head. Once we have combat, level ups, and shops possible, then I’ll be able to do more on that end.
And I needed a break from writing.
personally im fine on the freeze but not so much on trimming the fat.
if said fat is delayed then its fine but i stilll would want it to be there eventually
“trim the fat’ on it. Your team mentioned getting rid of unfinished content and stuff that has lost its authors. ”
VETO!
Will you be releasing each planet on the js build one at a time? How long do you reckon it’ll take to get the js build caught up to the old flash build?
Besides that, the new UI looks nice. What are all those new things on the left?
how can i play the original coc still want plat again?
play
The original is still available for download under the ‘PLAY’ tab.
You will need to download the COC SFW file which you can grab from this website, and use the flash projector to run it. You can grab the projector here: https://www.adobe.com/support/flashplayer/debug_downloads.html
I’m excited at the prospect of being able to assign portraits to individual saves.
I got prompted to uninstall flash and did it without realizing, any way for me to play flash games still?
You should be able to find a Flash Installer online. The real problem is the killswitch.
Google ‘Flash Workarounds’, you should either find a stand-alone player or a mms.cfg file and instructions on how to install it. If you use a .cfg file, you may need to add the line
AllowListURLPattern=*://*.fenoxo.com/
to play TiTS from the site.
Personally, I’ve yet to find a player that works for me, but the .cfg works for websites. I’m pretty sure it’s possible to play saved SWF files, but I’ve yet to figure out how.
Update: The Debug Flash player linked above does work. It may not show your save files, though. Your saves should still exist, but it’s looking in a different place than the browser.
The SWF save files are located in a file called “#localWithNet”. The flash projector however looks for and saves games in the file “localhost”. Just simply move or copy and paste your save files from “#localWithNet” to “localhost” and the flash projector should now have access to all of your previous saves. (This is on my Windows 10, so it might be located differently on a mac and other OS’s.)
*Fenoxo coding in test characters on Planet P*
“IT’S AN UGLY PLANET, A BUG PLANET!”
I can’t do the file save, I’m on mobile