CoC2 patched yesterday and TiTS patch today, so I’m going to let them keep first-billing in this post… this time. Click the appropriate game logo to be taken to your patch notes of choice~


Sauwinn looks like a winner to me!

Hey all! Bet you weren’t expecting more TiTS this quickly, eh? Well, Leek ripped into the Halloween content, and I have some more psyker work in the bin – even if I didn’t get to really hammer on testing yet. Reworking the snake hood into a hair type was a necessary but moderately challenging side-task that pulled me away from testing. Having scenes say “your [pc.ears] are ringing!” and talking about your snake hood felt strange, but if some head-patting mentions a hood incidentally, that’s perfect.

And… Halloween couldn’t wait. Happy pumpkin-day ya’ll!

0.9.112 Changelog

  • [Backers] Expandemonium! Encounter the lovely Sauwinn in Dhaal’s Gyre! (Written by Adjatha, coded by Leek)
  • [Backers] A very Verusha Halloween! To get the ball rolling on this, you’ll need to get an email from her, which will only happen if she’s on Tavros and you’ve done her home-warming event. (Coded by Leek, written by Doots)
  • [Backers] Shekka now has a cow-girl scene, and no, I’m not talking about her dressing up with a wide-brimmed hat and spurs. (Coded by Leek and written by William.)
  • Snake Shakes and Snake Boba got tweaked: the snake hood was moved to a hair type, though the game considers it bald. New parsers were spun up so that calls to the hair parsers result in descriptions of your hood. New text was added to the appearance page to support this as well. The ear transformation was switched to the “lizan” ear type with the transformation event cribbed from Reptilum. The old ear text was tweaked to be used as the hair->hood transformation. I paged through every mention of the word “hair” in our creature data-type (~30,000 lines long) to update anything that needed updated – checks for if hair is styleable, or alive, for example.
    • You’ll likely want to drink a few more to get your head reset correctly.
    • The tooltips for them were tweaked to better indicate which is for Slyveren and which is for Caessellian.
  • Kineticists found their psychic connections strengthened (Fenoxo):
    • Kineticist bonus critical effects now indicate the effect in a slightly different way. They are separate from “rolled” criticals and do not proc secondary effects, so this should prevent confusion. (I hope)
      • For example “Critical hit!” has become “Critical cloud!” (acid cloud) or “Critical spike!” when displayed onscreen.
    • Entropy Whip buffed: base damage increased from 2->20, level scaling raised from 2->3, willpower scaling raised from 1.75->2, and it now automatically mini-crits (1.5x damage) sundered targets.
    • Acid Cloud buffed: base damage increased from 2->20, level scaling raised from 2->3, willpower scaling raised from 1.75->2, and it now automatically min-crits (1.5x damage) frozen targets.
    • Mind Crush buffed: base damage increased from 2->30, and willpower scaling increased from 2->2.5.
    • Psychic Slam buffed: base damage increased from 2->15, willpower scaling increased from 0.66->1.33.
    • Gravity Crush buffed: base damage increased from 5->40, reduced level scaling from 5->3, and increased willpower scaling from 2.5->4.
  • Paulette’s VR recreations of her bosses should be available in the mindwash visor now. (Leek)
  • Nuka Codex added. (Leek & Fenoxo)
  • Hairstyles were reworked under the hood to be more tolerant of edge cases. (lowercase donkey)
  • Fixes for Suze. (Leek)
  • Fixed dracow busts displaying. (lowercase donkey)
  • Fixes for crew-member interactions not proccing with multiple pages of crew. (lowercase donkey)
  • Improved train station menu’s button display for disabled options. (lowercase donkey)
  • Add disabled button for gooArmor repair so players know they are on the right screen at least – tooltips updated so players know if a repair is needed but not yet available. (lowercase donkey)
  • A pile of quick fixes. (lowercase donkey)