Hey guys, we’re aware of a number of problems people are having running the game. Both Chrome and Firefox are cutting their flash support to a minimum (or out entirely). Because of this, they don’t like to run downloaded copies of the game any longer. As you can imagine, this creates a significant problem for some of our less technologically-inclined backers.
To address Chrome/Firefox not running TiTS:
- We are developing an exe-wrapped package that can be run like a normal program on download.
- In the meantime (or if you want to run flash on your own), you can download a standalone flash player. This link should be a direct download from adobe. Just install it, then the game should automatically run inside it once you download it.
Additionally, we’re getting a high number of reports about the latest android version giving parsing errors. Surprisingly, nothing our build deployment for android has changed. Geddy has explicitly stated that she has intentionally avoided touching anything related to android to keep from breaking it. Needless to say, that hasn’t worked out.
Status of parsing errors on Android:
- Supposedly downloading the game from a browser OTHER than chrome works (according to blog comments).
- Once the .exe wrapper situation gets fixed, we may look into the Chrome snafu.
Thanks for your continuing patience!
Bless you, Fenoxo. I’ve been trying to make Chrome open .swf files for the last several weeks, to the point of modifying Chrome files manually, but this is the first easy solution I’ve found. And it doesn’t even involve Chrome! Woot!
chrome offers that chance ti download and run a 32 bit version of the browser that can install and run shockwave files. however this is hidden behind a lotta junk.
I’ve found keeping an old launcher for Chrome in it’s own folder and dropping the .swf file into that works. Just look up legacy chrome launchers. 😀
Greetings
So this is a known issue with browsers, here is a link to the chrome specific part of the issue: https://bugs.chromium.org/p/chromium/issues/detail?id=767342
If you want to run .swf files locally on chrome specifically, you’ll have to downgrade to Chrome Version 60.
Once downgraded, go to Settings -> advanced -> content -> flash -> ask first: disable
yeah…. no. chrome is refusing to let me disable the ask first thing anymore. most of these people are probably dealing with the same issue as me. i know your trying to help but we’ve all been there and tried that several times over.
Wait, will we still be able to play the game without downloading? And what about our save files?
This seems to only be an issue with locally run .swf files.
If your browser/system lets you. Technically you are still downloading, just to a temporary cache 😉
When you use the standalone flash player. I wouldn’t suggest saving into the in-game save.
Save it as a file via “save file”. Then just use “load file” to continue the saved game.
Works fine on my end and as long as you don’t delete it, you should be fine as well ;D
Fortunately I haven’t had problems opening the downloaded version of the game on chrome. But man, are you guys going to do something drastic to the game to make it work normal again?
We’re not doing anything drastic to the game, just supplying a wrapper to run the game without the need for a browser, since the browsers are trying to kill flash.
There is a new security setting in Firefox 55 that supersedes everything else. Only SWF files retrieved on http:// or https:// addresses are played (not file://, ftp://, etc.). If you want to revert to the previous behavior:
(1) In a new tab, type or paste about:config in the address bar and press Enter/Return. Click the button promising to be careful.
(2) In the search box above the list, type or paste plug*ht and pause while the list is filtered
(3) Double-click the plugins.http_https_only preference to switch the value from true to false
This was the solution I used. Much simpler than switching to a new program…
I always use Internet exlore or whatever the name of that shit is to run tits and coc .I can never get chrome to work with flash games and swf files
Personally i just run the game through Internet explorer. I don’t use it for anything else than that though, i use chrome mostly.
This issue had came up once before and I had the issue then, it’s a setting in chrome that you have to force it to still use flash. I wish i could remember the setting you have to change but if there is a way to check someone’s previous posts, some where in mine is the answer. I am using the latest version of chrome and have no problem running the downloaded .swf files using chrome.
Chrome > Settings > Type flash in the page’s search bar > Content Settings
File types should be listed with Flash among them. Click flash and edit as desired.
I just use an old version of firefox so i can have all my flash player needs. It helps if/when internet cut outs.
I am on Linux and found the Flash Player Projector useful for playing downloaded SWF. It is available via https://www.adobe.com/support/flashplayer/debug_downloads.html . This also sets the sandbox mode to localTrusted, which makes image packs work. Neat.
Well, even Adobe is trying to kill flash, not just the browsers. The fact is that it’s essentially already dead and in three short years Adobe’s even going to stop supporting it, stop updating it, and even stop distributing it.
It’s good you’re proactively working through this, though, with the exe wrapper!
Are we still going to have the option of just downloading the .swf?
Yeah, that’s not going anywhere.
You can make a quick html file and chrome will play the game. This is what I use, just any swf called TiTS.swf in the same folder and open it in chrome. I basically stole this from the play in window from the site. My internet sucks ass so it sucks to accidentily hit refresh and have to wait forever for it to load again.
https://pastebin.com/vpkw9qYm
Your pastebin post is currently set as private, just so you know.
fixed
i can run it just fine in chrome. only issue is that the loading bar when starting up the game just stays at 0% then it just jumps into the menus
Workaround I use for firefox, since it still wouldn’t open correctly with flash enabled and everything. Open a new tab, find your tits swf, drag and drop it onto the window. FOR SOME REASON it then runs.
This also requires Mac support. I got my MacBook Air in early 2016 and haven’t looked back.
The “.exe” implies Windows exclusivity.
yeah, that really concerns me, honestly…
Flash Player projector for Mac.
https://fpdownload.macromedia.com/pub/flashplayer/updaters/28/flashplayer_28_sa.dmg
When I play the flash player all I get is a white screen, which sucks because I haven’t been able to play in weeks because of Chrome. Is there a way to fix?
The browser I use is great. I haven’t encountered any problems yet. I use Internet Explorer. Yeah it’s old and outdated, but that’s what makes it great for this. There is no (as I understand it) further support for the browser, so the browser itself never dropped support for flash programs. I only use it for playing flash games, so I don’t actually go online with it.
I ended up spending quite a bit of time on the Chrome help forums because of this 2 months back. The general consensus is, “go F yourself, dirty flash user. We’re going to abandon flash and you can suck it.”
A shame, but such is life. Probably going to want to put a link to that flash player on the main play link pages.
The general consensus is its a bad old thing thats turned into a back door exploit for people to steal your shit. This is why they chose to ditch it about 5 years ago.
Not sure why it took so long for everyone to get with the program.
This. Anyone who is still being defensive about flash being killed doesn’t have your best interests in mind as an end-user. The reason the major browsers are making it harder over time is because some devs refuse to comply.
Please tell me when you say you’re making exe versions you don’t mean this game is about to become windows exclusive… there are more mac users who are your fans than you might think. we don’t deserve to be treated this way. if you make this windows exclusive, you’ll lose us, i guarantee that.
… what.
We’re making a new way to DL the game. The other versions won’t stop existing.
Lol, mac fans.
More like Apple slaves.
Praise MS!
So the Android version bug is referring to the arm .apk files?
I use Internet explorer to play the game, never had problems with it.
The standalone version only shows a white screen on both of my computers.
Don’t know what to do with them…
You have to open the .swf object in the flash player. That’s all.
Have you considered porting to Haxe + OpenFL?
That way you can keep most of your workflow, and target Flash, Html5, and native for Windows, macOS, Linux, iOS and Android.
easiest way to run the game is to write an html file that includes the swf as an object in it. Change the file name according to the version you’re running
Not sure why you guys went with Flash anyway. Everyone and their mother knew they were ditching it years ago.
…. yeah… totally didn’t figure this out recently… yay me for living under a rock even on the internet…
What would you use to make the game then?
html5, there’s already plenty of games made in it.
I mean there are over 700 text-based html5 games on itch io alone, most with their own art assets, so it isn’t like it’s not doable, either. For the purposes of a game like this it’d probably run faster and smoother on both Linux and Mac as well as lower-end PCs if it were HTML5
gom player plays swf files fine but i have to click yes for the save overwrite several times
You can actually download a standalone version of the adobe flash player. It’s runs any .swf file no problem. Hope this helps.
Alternate Solution
1 Open NotePad
2 Copy and Paste the following
3 Save as .html inside of your TiTS folder
It may take a sec to load the first time, but plays solid
Not sure if it’s a formatting issue but “the following” didn’t come up when I hit post.
probably doesnt want HTML being posted in a comment.
i got a way to locally host swf files again. thanks fen! as long as i get to play local swf files so i don’t have to worry about bandwidth i’ll be fine. no need to worry about the exe files on my end. im sure several others will agree 😀
this is odd……the game works on my firefox easy what is the problem?
Use PotPlayer. It has excellent .swf support.
Hm. Not having any problems running my locally-downloaded .swf files in Chrome. Wonder why some folks are having trouble running it but not all of us?
Buuuuuut all my saves are gone. The game does run though. Seems to take a little longer to load from white screen to game but it does after a second or two.
local .swf does works in Vivaldi (chrome based). But flash plugin must be installed manually (download it from adobe.com)
My solution was on Opera and add fenoxo.com in the white list of flash player/some other setting. Worked like a charm.
It actually works fine for me in Firefox, I just open it in firefox and click the little “enable flash” button in the tab it opens in, and that’s it.
Another good option is to download irfanview and install the plug-in pack. That gives you the capability to open 100+ files, including downloaded swf copies of COC/TITS
The game runs on pot player for some reason, even though that’s a video player.
Is it bad for me to be proud that I’ve already been playing it on a standalone flash player? xD
Naw when I first hit the shenanigans with chrome being iffy with some flash games I also switch to a standalone flash player.
It still works on safari. Go macs!!
Hey, I got a quick fix for everyone else that worked for me. Check out this link!
https://bugs.chromium.org/p/chromium/issues/detail?id=767342
Just FYI, the Flash Player Projector is available for Windows, Mac and Linux. People have already posted direct links for the Windows and Mac versions, but download links for all three can be found on this page: https://www.adobe.com/support/flashplayer/debug_downloads.html
Ignore the Content Debuggers and other things like that, just click the “Download the Flash Player Projector” link for your OS.
Merry Christmas Captain Steeles 3;-)
Any thoughts about moving to another platform than Flash? Unity makes setting up a GUI for a text adventure super easy and has more robust language support. The open source alternative Godot supports Python and will have a visual scripting language soon. Both do exporting to HTML5 as well. (http://godot.eska.me/pub/wasm-platformer/).
question: could this be put on steam?
i also realize then it would cause issues with who is a backer and who isnt cause i dont think you can set up through steam ” hey only update these peoples games right now”
I’m using a separate swf player. I don’t want to “recommend” it though; it works perfectly, but it’s just something I found somewhere on the Internet.