CoC2 got a public patch yesterday. Check it out.

Alright folks, it’s time. I’m reasonably confident (as well as I can be) that the ship systems I’ve been working on functional and bug free (as well as I can tell). It’s funny, really. I told myself this would be a quick and easy ship system, and it still wound up being far more complicated than I expected. Because there’s so much going on, I’m going to have two changelogs: one for normal content, and one detailing spaceships. EDIT: Another patch with a cheat for infinite crew usage is coming later tonight along with another ship and modules, most likely.

Amber by Jojocite.

0.7.285 Changelog:

  • It is now possible to find Shekka’s old extrameet profile and confront her about it. Written by Gardeford, coded by DrunkZombie.
  • Dr. Badger’s lab’s silicone equipment got an expansion courtesy of Natetheman223 and Kirorororo.
    • The Doll Maker can now be fixed up (once) with a similar miniquest to
      Nym-Foe.
    • Play with individual Doll Maker arms or Fight it if non-Bimbo.
    • Strange Ball (brainwashing ball) can be used from the Badger’s lab.
      Basically resets intelligence and some proportions.
    • Buy a silicone tank from Badger for the ship. Costs a lotta credits or
      decide to carry silicone for a week.
    • Combination of “Black Latex” and “Implant-tastic” perks will create
      the “True Doll” perk.
    • “True Doll” perk speeds up tightening of stretched orifices but can
      completely ignore stretching if elasticity is high enough.
    • “True Doll” increases sexiness by 5 and mentions the body being
      “plastic” in the appearance screen.
  • Fadil can now be encountered in the newly added back of Anon’s Bar and Grill. Written by Doots and coded by Lighterflud.
  • Kaede now has an extrameet profile and dating scene.
  • Mirrin’s pregnancy expansion (by SoAndSo) is now live (coded by Lighterflud).
  • Tessa got an expansion pack where you can attend a wedding with her, written by Fr0sty and coded by Lighterflud.
  • Shop vendors should now have their name and bust persist inside their shop menus.

0.7.285 Ship Stuff Changelog:

  • Pyrite Colt XLR by Jass Befrold.

    Your ship now has a full suite of stats and a system for engaging in ship combat.

    • Be aware that many ships and items may have their stats buffed/nerfed in the days to come as we get more time spent actually playing with it.
  • The first time you fly to Tarkus, you’ll stumble into a low ranking Corona Lord in orbit that you’ll need to defeat in an epic space battle! (Really it’s a simple space battle that exists to introduce the system.)
    • After encountering the Corona Lord ship battle, it can randomly occur while traveling to rush worlds.
  • You can no longer fly if you have more crewmembers than your ship can carry or more stored items than your storage can hold. (Celise does not count toward this limit since she does not require much space.)
  • Vahn has a whole suite of new functions: Selling ships, storing ships, upgrading ships, and repairing damage to your ship’s armor over time whenever it is parked in Tavros.
  • Shekka now repairs ship armor over time, though at a slower rate than Vahn.
  • New Ship Items: Machine Gun, Laser Cannon, EM Cannon, Thermal Projector, Shield Disruptor, Shield Booster, Repair Module.
  • New Ships: Casstech Z7 (enemy only), Spearhead SS, Ova’LEK, Colt XLR.
  • Many more followers can be removed from the ship now that crew count matters.
  • Please don’t fret if you can’t carry as much crew as you’d like this patch. More, higher level ships will appear on Tarkus and Uveto soonish.

“Wow, that’s a lot of shit!” you might be saying, but don’t worry, there’s more. One of the community’s writers, QuestyRobo, has a pretty engaging bimbofication & muscle gain story titled Brain Buster that you might find enjoyable.