The weekend is over, and lowercase donkey had a nice thick pile of code to deposit that should fix a bunch more bugs. Will it be enough? No, not yet, but it’s another brick in the ever-growing wall that is the javascript version of TiTS.
I’ll go ahead and leave a teaser here too. Word from mount dragon-code is that work for displaying Kattom/Bianca’s icon on the map is ongoing… along with another, more impressive update that I can’t wait to show off.
Changelog:
- [KNOWN ISSUE] Character art appears improperly scaled or positioned. This error was introduced by changes to the display code made for getting ship combat ready. We hope it does not take too long to resolve.
- Lots of fixes for goo armor.
- The defense value should actually show when inspecting an item in javascript TiTS.
- Defensive flags on equipment should show on the inspect screen.
- Fixed the “undefinied y” error in the Treatment.
- Boatloads of fixes for Gastigoth, Canadia, & Breedwell.
- Fixes for Kaede, including my favorite message on a block of committed code: “Make Kaede some cereal.” This translates into fixing her so some of Geddy’s magic code (THE SERIALIZER) is aware of her.
- A fix for Luca’s submission tracking.
- Fixes for Riya’s content.
- Fixes for the Implantation Station on Dhaal.
- Fixes for Cherry’s Tap-Hall on Zheng Shi.
- Some big chunky fixes that touched a bunch of files at once without much documentation. I’m talking like 30+ different code files.
- A fix for the gildenmere orgy crash.
- Fixes for Brandy’s icon display.
- Bess fixes.
- Lots of under the hood work on ship combat.
- Tweaked error formatting to look nicer when copy/pasting into a forum bug report.
- Fixes for the Event Whorizon map.
- Fixes for Kane.
- Fixed [ara.himself] parser references to [ara.himHer]self.
- Fixed a crash at the Raskvel Dockmistress.
- Fixed references to now-removed functions for communicating about TF-locked body parts.
- Fixes for Saendra’s quest.
- Zil Champion fixes.
- Pollen fight fixes.
- And still more fixes. You want fixes, we got ’em! Just ignore the extra new ones slithering around…
Wait, is Gastigoth on the backer version?
Probably not, but the bugs needed fixing anyway~
…Any plans to fix the inability to go to New Texas on a file from before FIRST-14 became revisitable? I’m assuming that’s what broke New Texas on my file… And I’ve got stuff the way I like it, I don’t want to have to start all over…
Cómo entro a la jungla de mhen’ga? (Lo juego desde mi tablet). Les deso lo mejor desarrollando CoC II y TiTs
honestly? with ripping the code right out of one programming language and plonking it directly into another, *and* refactoring deep engine internals while doing so, i’m hella impressed how *few* bugs there are.
Weird bug popped up with this latest update: the small pictures in the top left frame next to stats/map now focuses on the lower section of the picture instead of the head/body. Well, I’m sure leg fetishists will get a kick out of it.
…….. Pun totally unintended
for some reason I can’t load the game, I can start a new one but not load, the only thing that changed is that I added a comment to the save files to differ the ones with and without tratment
This sort of error popped off after “Inhaling” Mika after Shizuya’s crew ambushes your ship (Probably because my character is male):
Your Error: Invalid vaginaNum (-1) passed to vaginaDescript() is absolutely soaked at this point, and Mika knows. Her hand works over your mons, massaging your outer lips through your plain briefs. She dutifully removes the offending clothing, leaving your cunt to taste the open air. She takes stock of your desperate honeypot, admiring how your ERROR: CLITDESCRIPT WITH NO VAGINAs raises from its hood and pulses for attention.
The vaginanum error happens a couple more times down the page, as well.
Critical Error — Declined having a threesome with Victoria and Betsy on New Texas. I moved one step further eastward towards the gym when this popped up:
Version: 0.69.420 -PUBLIC#1304
Message:
window.kaedeThreeSomesOrSpawnOrSomethingCassTits is not a function
Stack:
55536/window.icedTeatsExteriorBonusFunc@https://www.fenoxo.com/play/TiTS/release/content_follower.e6ae77af.js:1:9733874
9298/
rb@https://www.fenoxo.com/play/TiTS/release/main.1cae33f0.js:1:11965614
e@https://www.fenoxo.com/play/TiTS/release/main.1cae33f0.js:1:9400165
value@https://www.fenoxo.com/play/TiTS/release/main.1cae33f0.js:1:11644076
47349/A
handleClick@https://www.fenoxo.com/play/TiTS/release/main.1cae33f0.js:1:11056520
s@https://www.fenoxo.com/play/TiTS/release/main.1cae33f0.js:1:9386891
It’s not limited to meeting B & V, but every time I’m going in front of the gym/ice cream parlor. Looking at the message, it looks like there’s some conflict of Kaede and Cass meeting.
Any plans on reintegrating the encounters tab to see what a player has done at a location?
Out of curiosity, how would someone with knowledge of javascript and an inclination to lend a hand go about doing that?
I know there’s Alot of people who are only voicing they’re complaint’s out the desire to want to make the game better, but I feel it need’s to be said.
Thanks for all the hard work. I (and many others) know it’s an uphill battle to get this…10? 20?…Very old game running on a modern platform.
Can’t wait ti’ll it’s all ironed out and Good Luck with all the great Content.
Critical error — Took place during the mission of saving Sae’s friend at Anon’s bar. After shorting out the hacker inside and during the fighting with the mercenary guard, the error took place:
Version: 0.69.420 -PUBLIC#1307
Message:
e is undefined
Stack:
c@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8864340
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:1161751
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:1160113
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8803015
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8799694
value/<@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8798636
doClick@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:11446089
value/o<@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:11102006
s@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:9386928
“`
I did find a way to circumvent the issue and continue along, at least. Since the error is apparently tied to the guard actually attacking, I was able to use a paralytic shock on him to prevent him from acting.
Critical Error — Selected “Ship Stats” button (While at Tarvos Station, but that’s probably irrelevant.
“`
Version: 0.69.420 -PUBLIC#1307
Message:
u[l] is null
Stack:
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8366415
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8363676
value@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:8363455
91465/window.shipMenu/<@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:12030320
doClick@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:11446089
value/o<@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:11102006
s@https://www.fenoxo.com/play/TiTS/release/main.30b6d7e8.js:1:9386928
“`