I’m not dead, honest. Bess didn’t get the better of me, although it was touch and go for a while.
Straight off the back of Bess, one of the single biggest additions of content to TiTS to date, I started working on Savin’s latest dungeon-creation. UNFORTUNATELY FOR MY SANITY, said content makes heavy usage of something we’d discussed doing months ago, and provisionally scheduled for post-Myrellion-story-completion.
We are now post-Myrellion-story-completion. Which means I’ve (already) spent the last week or so refactoring combat entirely, from the ground up. ‘WHY?’ I hear you ask? To add proper support for group combat to the game, both for groups of enemies and NPCs to support the player in combat. The former will probably start to show up in a lot of places. Savin already has a fair few dungeon encounters in the game that technically should have been implemented as proper group fights, but a lot of the code lacked support and testing for it. The latter though is going to be pretty much exclusively reserved for special story arcs along the way; we’re not intending on allowing the player to slum around with their waifus in combat full-time or anything like that.
I’ve made good progress on it, but I’m still probably something like a week or so away from getting it out of the door. There’s a LOT of little bits and pieces all over the game that has to be touched up to support this, not least actually fixing up the combat encounters themselves once the underlying system is in place. The time I spent fiddling with Silence is coming into its own here, as I’ve already solved a lot of the non-obvious problems and made a small scale version of the system there- a lot of changes to make to how its being presented need to get done, but most of the work itself is simply converting the existing combat attacks to the correct format and adding in support for various things (like actual AoE damage to attacks that should have it) along the way. That said, I have KaraQuest 2.0 already rough-coded, pretty much the only thing it is missing are the fight implementations, so expect a big fat update soon™.
Now then, on a TANGENTIALLY RELATED NOTE.
Nearly a year ago now, a fantastic artist (and now friend), BNG, started to piece together his own game. Born of the desire to do something similar to CoC but with a far more artistically focused design, he’s been chipping away for months and months, slowly learning and piecing together ideas and designs to build his own game- something similar to what Fenoxo and the rest of us have been building here, but with a unique spice and different direction taken. The game design is starting to come together….
I’ve been roped in to help design some of the technical aspects and weigh in with some advice that I’ve picked up from my time working on both CoC and TiTS. We’ve butted heads quite frequently on a lot of things, most of which isn’t necessarily apparent up front but is only learned through experience building these kinds of games. I’ve also slammed down some phat code beats to get things moving along, but my ability to contribute has been limited thanks to other commitments. Like actually working on TiTS to name but one.
He’s posting up details about the game over on its blog, so if you’re interested go check it out!
>http://www.fenoxo.com/?p=420
>420
DUDE WEED GEDAN. DUDE. WEED.
Ooh, multiple enemies actually being multiple enemies, cool beans. I assume the existing encounters will also be converted in due time.
I’m converting everything as I go- the old “multiple” enemies stuff was a hackjob layered on top of the old system that is being effectively removed entirely. It’ll be easier to do those fights properly with the new system than it would be to rebuild those hacks over again :V
so, perks like cleave will go from +1 attack to hitting multiple targets?
if so, cleave + multiattack (melee) perks would mean that the PC would hit multiple foes twice?
Not quite. Cleave as it is implemented right now is a bonus attack tacked on to the end of a regular melee attack that does bonus damage if certain cheesy-hacks are present. It should only be applied once, as the very last attack in a melee attack chain.
I could keep it similar, but just apply a basic attack to all (or some subset) of potential targets.
I could drop it as an extra attack, and make all regular melee attacks hit the designated target and then apply some percentage of that damage to one (or two) other targets too.
Part of why this is so useful is a lot of the “basic attacks” have lots of other shit twisted around in there that I’m straightening out to be implemented in a FAR more straight forward manner that should be much easier to understand and control on our part.
e: A large part of why certain attacks work the way they do at present is because we didn’t have proper multi-target support at all, so this should also be a case of making many attacks work closer to how it sounds like they SHOULD operate.
So what exactly are you aiming at? Something similar to what Alder did? Or you have a different more original concept in mind?
What about missed ranged attacks? Is there a chance that if attack missed one enemy, it’ll hit one behind? Can double shot his two different enemies? What about distance parameter in combat? Will it be added? What will happen if your companion is knocked down and you’re not? What if you’re down, but have a companion still fighting?
Wonder if this questions will be even noticed on the old post..
So the tarratch slaver mob’ll be getting in reasonably soon, right?
Right?
Probs. Gonna swing through the backlog and fish out all the stuff that has been waiting for the proper groupfite stuff once KQuest is done.
(Spoiler: I would have finished KQuest and then done the groupfite system with the tarratch mob, but I didn’t realise LITERALLY EVERY FUCKING FIGHT in this dungeon is a group fight until I’d roughed all of the actual content out…)
Sweet.
Yep. the best bandits you can get robed by. you lose all your gold but get a free viewing and strip show by X amount of girls.
Wait, so is the Myrellion story finished and just waiting to be coded/released or are you guys putting it off for now for the combat revamp?
I think he meant that the main storyline now extends past Myrellion, since the PC can get the plot ticket for the next destination.
Oh, okay. Now I’m wondering if they’re gonna conclude the Myrellion war story or leave it stuck in a perpetual war.
Anthammer 10k…
In the grim darkness of the far future, there is only war… And maybe buttstuff.
Mostly war though.
When Carnal Souls gets up and running, make sure to make another post or mention it. I might check it out once it’s done.
Ditto. In latex bondage.
What a funny mental image.
Thanks for interesting news! Carnal Soul is in my bookmarks and on my list now =)
I am getting SERIOUSLY pissed now that i can’t access it. Is the server down because of too many people viewing it? OR is it my computer. I literally just went on to the site a minute ago but now the connection always times out. WHAT THE F***!!!
never mind reset my modem problem solved. i was getting really sad there carnal souls sounded amazing
Damnit, I was biding my time to plug this. Thunder officially stolen.
Inb4 Gedan leaves me and Savin for the hot new BNG :'{
You “Gedan” upset, Fen-Fen? xD
They’ve long since left you in the dust, old man.
It’s very awesome that you’re not like ‘TiTS and CoC should be the only porn games! They’re the best!’ You even help other programmers with your experience! I think that’s mighty fine of you, Gedan!
I’m having trouble getting onto the Carnal Souls website. I just get redirected to google. Anyone know why?
[…] costume. As you might have guessed, the adventure leans pretty heavily on the new combat systems Gedan mentioned a few days ago, as does Kara’s new quest and the (eventually) upcoming […]
* Syri: Friend, She’s seen your ship’s cabin
* Syri, Gaming: Bet against her, Insisted she fuck your vagina
* Syri, Gaming, Times Betting Yourself: 506
* Syri, Gaming, Win/Loss Ratio: 532/37, of 569 games
* Syri, Times Sexed: 337
* Syri, Times She Fucked Your Ass: 33
* Syri, Times Seen Her in the Morning: 175
still cant get syri’s panties!!! plus my aims probably to dam high to help at 38.
* Syri: Friend, She’s seen your ship’s cabin
* Syri, Gaming: Bet against her
* Syri, Gaming, Times Betting Yourself: 6
* Syri, Gaming, Win/Loss Ratio: 9/4, of 13 games
* Syri, Times Sexed: 6
* Syri, Times Seen Her in the Morning: 10
I kinda stopped bothering with her once I got her panties. Does that make me as bad as Kiro?
I just noticed your PC has a vagina. I don’t think females get the panties
I meant to reply to Zero, but filled out the wrong reply thingy when I copied my stats -_-