It was brought to my attention that when I said “bigger update” in my last note, some understood that to mean a game update instead of a verbal update on the work I was doing on the ship systems. Apologies for that.
Today was not the day I wanted it to be. I didn’t truly get committed to doing the codework that needed doing until this afternoon, which meant that I was burning hard on that until this late hour (approximately 2am). Needless to say, I don’t find myself with the time I intended to have to discuss ship systems with you all. I’ll still try to cover the big bullet points for you guys. Here:
- This ship system is not the system we were talking about months back. That was more ambitious and, frankly, probably a dev-time sinkhole.
- Ships come with some “fixed” attachments and some free slots that can be left open for more crew space or filled by more guns and upgrades.
- Escape is accomplished by charging up your light drive – this takes one round to charge. Should you take any electrical damage to your armor/hull before escaping, the charge is lost.
- Weapons can be toggled on and off individually. This may be an important part of combat if you rely on high energy weapons or have a ship with weaker energy generation capabilities.
- Ship weapons can fire single shots or bursts of up to four shots.
- I just updated storage capacity to pull storage size from your ship’s stats. It’s still 10s across the board for the Casstech.
- You can choose not to fire any weapons to double your ship’s energy generation for that turn.
- You can choose to evade (and not fire) to gain a 50% evasion boost.
- Dodging/Evasion for ships works differently than for land combat. Evasion still functions as a % miss chance, but the attacking ship’s accuracy is effectively subtracted from it. For example, you could have a ship with 120% evasion, but a craft with +60% accuracy would still hit you 40% of the time.
- Upgrade modules that provide large boosts to one ship attribute are planned, but not yet put together.
- Special modules are planned but not yet put together – modules that allow a once per fight shield restoration or full charge of energy, for example.
- I intend to add ship weapons with “Turret” flags that deal slightly more than double the damage of the normal version – to compensate for the fact that you must have a free crew member to staff them (making it effectively take 2 slots).
Of course, while doing this, a number of other things have gotten cleaned up. For example, shopkeeper busts should still display while you’re viewing their inventory. Penny, Amber, and a few other NPCs have been updated to allow them to be removed from your crew and re-hired. We can’t have you getting stuck on a backwater planet because you have too much crew to fly!
Again, sorry for any confusion (and dashed hopes)! I promise, this stuff is falling into place pretty quickly. Wsan is doing a hard burn to write the smutty parts of the first ship battle, and look forward to getting it in your hands to play with.
<3 Fen
Hype. personally i say take the time you need. we’ve waited a long time, we can wait a month or 2 more.
though i also say this as someone too poor to be a backer so
Thank you for the update Fen. Anything is better than the AAA game devs approach to communication.
I would say ships should allow a big healthy crew size at the get-go and to expand beyond that to be upgrades or whatever. Don’t punish people who have 10 sluts/waifus/husbandos on board who’ve played the game long term. Just make it so getting that 11th/12th/etc takes an upgrade or whatever.
Sounds good to me
Would this have any impact on getting the Sidewinder as a possible ship? I was under the impression that would be a thing, will that be changing? Also, Any possibility of having your crew that was dropped off to do certain tasks or jobs? Like Reaha could work as a wet nurse in the nursery on tavros, now I understand that beyond making milk there is no reason to assume she would be good with babies, but babies do need milk… and traditionally Wet nurses were primarily hired to provide that.
Acquiring the Sidewinder (and other ships!) is still definitely a planned feature. Dunno if it’ll be available at system launch though.
I still look forward to hijacking that sidewinder if that is still in the ‘to-do’ list
Either way I eagerly await any ship [and sylvie] updates that you guys have in the works for us further down the line.
Keep up the good work!
Acquiring the Sidewinder (and other ships!) is still definitely a planned feature. Dunno if it’ll be available at system launch though.
Will ship upgrades allow you to expand crew capacity?
From what I know, Yes. However that means that upgrade slot can’t be used for other things.
While I am looking forward to the ship upgrades and such, I’m actually commenting to inquire whether you will be expanding on Uveto characters anytime soon, particularly Hana the barkeep, Natalie Irson, and Beatrice Reasner. I’m particularly looking forward to impregnating all of them if possible ;D. Since I’ve started playing your game I’ve found I have a bit of a breeder’s fetish, constantly trying to put as many buns in as many different ovens as possible. It makes me feel kind of weird when I think about it, but hey, it gets me horny as a rabbit. So yeah, I just want to know if y’all will be giving us more content on those three particular, hopefully, pregnancy content.
Highly doubtful on the pregstuff, friend.
Beatrice’s author is still working on more content for her and impregnation is planned, but no one has any idea when/if that’ll ever come out.
No idea if anything is planned for Natalie Irson, she seems to just kind of exist solely for the Varmint quest. No idea on Hana either, her author posts on the forums frequently, but he doesn’t do a whole lot of writing for the game.
It would be great if Natalie helps you get more pets (animal type) like the Daer Worm or the Wetra Hound.
Have no fear, I’m the man on the inside pushing for as much preg content as possible.
There is quite a bit of preg in the game so far. Check out Roxy for example.
No worries, it will happen as it happens.
Will different crewmembers be better suited for different task, ie basically have stats?
For example Anno being extra good at shields, Penny extra good at shooting turrets, Paige (/w eyes) extra good at piloting giving extra evasion, etc.
Kinda thinking of FTL, but without juggling positions or anything during encounters, just flat passive boosts depending on who is assigned at which task.
A few will, but not to the extent that we planned with the old system. In general, everyone can crew a turret decently.
For the turrets and positions like it, is there’s gonna be requirements for who can use them, eg. Mitzi wouldn’t be able to use a turret, but Ramis would, also, when you create your character the science backstory, it explains that if you choose that, then your character will be able to upgrade the ship weapons, shields, etc. themselves, is it gonna get implemented?
Mitzi would love the vibrations from a turret though…
The Mitzi content i am truly hoping for is, knocking her up, curing her of her drug ruined brain and giving her back her mind and finally the possibility of her domming Steele both before and after curing her drugged mind.
you have dashed my hopes quite expertly sir bravo
Its ok man, I rather prefer you take the time and give a quality product than say something that is there but non functional. Just take care of yourself, and go at your own pace.
We can wait a lil longer if need be. While I am looking forward to getting the Sidewinder, its enough to know that its being updated constantly. I can only imagine the nightmare coding the whole shebang.
Keep up the good work as always, and take care of yourselves!
About the turrets, having them shoot more often makes sense, you could also “decouple” them from other ships actions. Giving them to ability to keep shooting while you’re taking other actions could be cool, probably a nightmare to implement though.
Not a bad idea
Will ships still have internal maps, as discussed before?
No. That was a feature that was pared off for sanity.
Does that mean the Sidewinder won’t have the map when/if we get it?
Honestly, there probably isn’t much practical reason to have a ship map. Let’s take the rescue of Kiro as a case in point. There are a grand total of 7 rooms on the ship (including the entrance). One of them has Kiro herself in them. The other has two weapons you can loot. The other rooms are basically there for no other reason than to give a sense of scale.
Stopping to think a moment, what is actually added by creating a ship map? Enter the ship, hit NSEW to go to the bridge? Go NSEW to get to Yammi in the kitchen? NSEW to your quarters? The function is already reasonably well accomplished with far less repetitive dullness by identifying your goal. You want to talk to Anno? Crew-> Anno. Congratulations, you’ve just arrived at her quarters, where you found her. Want to go to your locker? Storage. “You turn to your ship’s storage”. Want to go to the bridge? “Fly”.
Very quick, very simple, mostly intuitive. No hassle. The map isn’t necessary unless you want to have regular events at given coordinates, and even then the ship should always be small enough and familiar enough to Steele and their crew (and frequented enough by the player) that it’s more effective to simply choose the destination (or rather the activity you want to do or person you want to meet) from a list rather than manually clicking through each room of the ship.
Er….I saw Savin saying being able to take the Sidewinder might not be out at system launch. Will there be other ships that you can get at launch or is it just a ship system but only the Casstech?
If that is the case why put the system out because all it would do, at least as I see it now, would be to limit the later game stuff people have. IE a bunch of stuff and crew members so on and so forth.
Tavros and Tarkus will both have ships for sale. I’d like to have some for sale on Myrellion, but that’s going to depend on if we can have a believable setup for someone selling ships on a planet where the natives aren’t allowed to buy them.
You could try Uveto instead. Or have the vendor do background checks.
Theres a huge military fleet so if anything, I would say its military surplus, or black markets at most.
The system’s kind of reminding me of the old FTL game.
Now that’s a game I never thought I would hear about again …. time to spend another 1000 hours on that gem of a game lol
New system sounds good. 😀 Putting in a friendly request here to get some kind of guidelines for ship creation once the whole thing’s done, though. I’d like to rework the ship stuff I did way back when, and having something to work from so I don’t completely fuck it up would be great.
Aside from player ships getting their own maps, what other stuff is getting cut, and where is the difficulty in coding most of this coming from specifically?
Im gonna miss having all my girls on the ship at the same time.
Also this may be a bug, im doing the Bess-13 Questline and Im stuck at the 27th Mission, she hasnt mentioned anything about dreams. Affection is at 100% and Sleeps with the PC.
@FenFen, Can I buy the UNSC Spirit of Fire and the Normandy of Mass Effect?
Pwease? 0w0
You know what you just asked for. You din’t just ask for a piece of cake, you asked for the whole dame bakery. For real tho, nice choices.
If you gonna ask for Starships ask for two of the most impressive non Warhammer 40k ships available.
Which of the 2 Normandies?
Both tbh, that way people could choose between a scout frigate and a light frigate.
If we kept the data bead from tarkus with the A.I. on it what ships will we be able to install her into, all of them, ships with a upgrade or ships besides the Casstech Z14? Just curious.
I understand that the reason within the game (on the outside is that it is not encoded) is that Hand So is too powerful for the CassTech, this seems strange to me since Watson and Athena (other IAs) can work in ships a bit bigger than the CassTech, possibly the Sidewinder is the first in which you can install Hand So, but of course that can change with the word of our beloved developers.
Taking into account that Athena raised the systems of Kaede’s ship to 117%, the power of Hand So must be enormous.
So most likely ship systems will have a percentage attached to them that dictates whether or not hand so can be run on the ship with or without upgraded ship systems.
This is actually a fairly good size amount of content. Keep up the good work and dont burn yourself out to much 🙂 we are happy that you even bother caring about giving the game frequent updates. …. . Unlike other game developers who take months or even a whole year before they update anything …
Do you still have the ‘design your own ship’ list of backers from Offbeatr? I’d love to see the organic zerg-like ship that uses milk from the boobs of women installed in it’s fleshy tentacle walls for fuel that I backed for god knows how long ago.
How much will the purchasable ships cost? Was wondering if I should go grind some Smut Bucks for ’em.
It would be something like this?
** Celice- General increase of statistics in the crew by high morale because of the sexual relief and the cleaning of the ship, maybe increased once you give it the goo core?
** Reaha- Apart from being able to take care of any ship system thanks to its previous training in the TCS but not as efficiently as other specialized members, increase statistics to the other crew members for their other talents, such as cooking, cleaning. sexual relief, and good company.
** Anno- Being your smuggler class (anyone would think it is Tech Specialist) it would make sense to improve the accuracy, evasion and critical damage of the ship, improving even more that position in which it is placed, apart with its contacts in the market Black, get better weapons, prices or modules for the ship.
** Bess- There is not much to say, it is an AI all terrain (if you completed her quest), good in any position and increasing statistics, maybe some bonus to some according to which job you assign in the ship.
** Yammi- I can only think of increasing statistics by feeding the crew well and increasing their morale, their Pexiga is supposed to always be with her, she can defend herself.
** Nova- I really think it’s enough to be your customizable armor, but I think you could give statistics like celise if you decide to get rid of it.
* Siegwulfe and Varmint- Maybe Siegwulfe can contribute something after being modified by Badger.
Sera- With her contacts she could get extra equipment for the ship or even improve the prices, especially once you motivate her to do business correctly.
** Azra- She could create stimulants to empower the other crew members in respective positions.
* Paige – She should increase statistics in terms of evasion and accuracy for piloting skills and critical hits from her previous experience in destroying ships.
Pippa- I really just think that it would increase the statistics of the crew (there is not much to think: /).
Kase-Well could lower the prices of the equipment achieved, or with their mathematical knowledge improve the efficiency of the ship.
* Ramis – She calls herself the best artillery user of this side of the universe, improving in incredible measure the damage, precision and critical hits.
Amber- I really doubt it will help until you cure your condition (poor girl).
* Penny- Being a former member of the UGC, I could really help with anything.
Mitzi- She would do something like celise until you cure her condition (if it will be done), because of the destructive nature of the Gabilani, I really believe that it would help to improve the weapons and the armor of the ships.
* Shekka – Complementing with Mitzi, and by the nature of survival Raskvel, it would help to improve the shields and the engineering for greater evasion.
Place * in the NPC that I believe would be able to enter enemy ships to end the enemy crew and at the same time defend their own and ** those who know how to fight would not be advisable to send them to board an enemy ship, but at the same time , they can defend their own.
(That is taken into account that I get quite low in the game FTL, good game by the way, and in the skills of each)
I love this
Hey!! Space races! Space pirates! Anomalies! Veeerry sexy anomalies… options for side missions? New available space stations? Ooooooh! Scanning and investigating different planets! Doesn’t have to have new maps, can play out like a text adventure game; you see an installation up ahead, do you want to go forward? Y/N
Ship pregnancies when?????