More chunks of Zheng Shi are dropping in like it’s hot! This time we have two NPCs in a lab positioned off Zheng Shi’s catwalks, one of which is a miniboss required to access the special ship the pirates are building.
0.7.217 Changelog:
- Olympia the sexbot is now in the game. Written by Savin, she’s a companion droid like Gianna but in a Gryvain-like skin. She’s still missing a talk conversation and her proper appearance screen, but hopefully we can get that dropped in before too long.
- Dr. Teyaal has been added to the game. You’ll need to defeat her in order to get the keycard that lets you access the ship (in a future patch). She comes with a new bad end and a number of victory scenes! Also written by Savin.
- Mitzi can now be removed from your ship or picked up again. The content was written and coded but inactive. Whoops!
- The Gryvain agent’s femininity is no longer set to 5.
- Some fixes for multi-knot display.
- Jacques00 has implemented Preacher’s “Butt Bugs”. They come with a toggle that should let you avoid them before you encounter them if they aren’t your cup of tea.
Mmmm , gryvain and bot? Sign me up!
If I could find her >.>
try Zheng Shi, 3rd floor.
Second. But can she be a crew member?
Will this ship eventually be ours?
That’s the plan.
Will this ship have more storage slots?!
Is the plan to in-game wait to take said boat for a spin/intergalactic orgy? You know what, I don’t mind waiting. It’ll let me collect up more NPCs for the harem of Steele.
would it be safe to assume that olympia could potentially be part of the deal?
M.Bison: YESSSS!!!! YEESSSSSSS!!!!
What kind of ship is it.
Game says its a “capital ship” so Im guessing like a cruiser-ish size
A capital ship is battleship or dreadnaught size.
Or it could simply be a large size space freighter like that one characters ship that I can’t remember her name, you know the ones who are like secret agents or somethin.
you’re thinking military, I’m thinking it’s a pleasure palace aka space brothel.
It’s a pirate ship, so probably a cargo/merchant vessel retrofitted into a mobile command ship so they can sortie raiding parties faster.
To add to the above might also be a “mothership” acting as the logistical support hub and loot repository for smaller, faster and less conspicuous vessels.
Technically speaking I think it’d be a destroyer weight hull or above. Given that pirates need mobility to retreat after a successful raid, anything larger than a light cruiser is impracticable.
That also makes sense, a capital ship for an official government fleet could be different to a pirate fleets capital ship
The latter would still not be a “capital ship”, just “biggest ship these yahoos could get and can afford to keep running”.
And considering the relative ballpark price tag and running costs of a serious large warship, nevermind now all the specialised infra requirements and the fact pirates have no use whatsoever for one, there’s several orders of magnitude between the two…
wouldn’t a corvette class make more sense then?
I remember it being described as a Corvette at some point.
…which doesn’t really narrow it down all that much given the wide variances in displacement tonnage (under 500 to over 2,500) in current real-world corvettes and the overlap with the lower end of frigates:
https://en.wikipedia.org/wiki/List_of_naval_ship_classes_in_service#Corvettes
Hell, the small end of destroyers isn’t much larger than the big end of corvettes…
And ofc we don’t really have much idea what any of these rather loose classifications actually concretely mean in the setting (other than just about ANYTHING being meaningfully larger than Steele’s starting clown-car runabout).
During a Fen/Adj stream, Fen and Savin said it was going to be either like the CR90 from star wars or around that size.
Actually a “Capital Ship” isn’t just designated by size, it can also be designated by firepower, armor and shield strength, or just by being the “capital ship” of a certain make, model, military force, etc., and not all capital ships focus on being a slow, siege weapon, with heavy armor and lots of shields, some are fast, heavy hitters, with lots of armor and shields, they can focus on turning ability and counter measures, or utilize multiple engines and retro rockets, and can be as fast as a frigate at times, even with dreadnought class weapons and armor and shields, though are used mainly as a carrier class, so sacrifice survivibility, due to having more open decks and less internal bulkheads, so once you get so many hull breaches your ship is done for. There are also battleship class capital ships that though are slower, they sacrifice crew capacity due to more internal bulkheads, weaponry, more onboard redundant systems, more shield generators, sometimes also setup to be redundant or also to increase primary shields, backup engines, backup bridge controls and Combat Information Center (CIC) [onboard war room for short; room with a map, half the time planetary, also had its own bridge controls, and the ship can be completely controlled from the CIC alot of the time.], it also sacrifice their speed by increasing their armor. There are Cruiser sized capital ships and even Frigate sized capital ships, as well as Destroyer sized capital ships, but there are no Corvette sized capital ships, also Capital ships can take on the role of any ship, and can be made to serve those functions, though they usually require escorts since they become primary targets for hostiles, due to their size, the threat from their weaponry, and to gain tactical advantage, either by moral, usually housing fleet commanders or other high ranking officials, and due to usually being fleet command and support ships [Note: A Capital ship can also be made to serve as a Fleet Command and Support Ship; these usually have a very large Electronic Countermeasures suite (ECM), a high amount of redundant radar, communication systems, and lots and lots of displays on the bridge, they usually have few weapons, since their added systems drains a lot of power, though Fleet Command and Support ships are usually carrier classed ships, and usually utilize the most powerful main guns of any ships and have a small point defense net.
I want a slushie machine on my capital ship.
You do know most capital ship mess halls, can make slushies, well at least the human ones, they have all the ingredients, and some probably have slushie machines on them.
Though finding an actual slushie machine in this game since it’s so far into the future, would be akin to finding lost ancient technology. XD
I sought to break up the monotonousness of your post with a stupid inane comment. I feel I was successful in being stupid and inane.
By the way, this comment system likes to create walls of text instead of allowing you to create paragraphs, like your post can.
“Capital ship” is an umbrella term for the largest and most powerful warships of an era, so yes size is a real factor – not in the least because assuming the same technology used their capabilities increase more than linearly with size (due to economies of scale), the diminishing-return inconveniencies of the square-cube law being essentially nonissue for vessels that do not have to support their mass against gravity. “Cruiser and frigate sized capital ships” is a nonsensical oxymoron right in the face of it unless those terms encompass VERY different relative size classes than they do in modern-day usage.
(For the sake of perspective nowadays pretty much the only class of warships that can be legitimately considered capital ships are the big aircraft carriers; just about everything else is either a submarine or falls under the broad category of “escorts”.)
Warship design, within the constraints of any given level of payload budget (ie. size) and available technology, is essentially a zero-sum tradeoff between speed, firepower and protection whatever the exact details of those now might be. A classic example is the battleship-battlecruiser dicothomy of ye olden times – similar size and firepower but the latter sacrificed armour (ie. protection) for greater speed. (The original concept of the class was they were supposed to be used to hunt down commerce-raiding cruisers, which they at least matched in speed and grossly outmatched in firepower and armour, but this rarely if ever occurred in actual practice.)
Funny thing about sci-fi space warfare is that given its very nature – ie. no cover whatsoever, everyone can see everyone else from Ridiculous Distances and most weapons are relativistic or as close as makes no difference capable of hitting essentially anything at only slightly less Ridiculous Distances – there is in principle no reason to NOT build your serious combat ships as large and powerful as your means allow. After all the fundamental determinant of a space engagement is killing the other guy before he kills you, in practice meaning you need as powerful and long-ranged weapons as possible to get started on vaporising his defenses as soon as possible and as much protection (heavily focused on the part that’s supposed to be facing the enemy) as possible so you can hopefully survive his fire longer than vise versa.
It’s really a rather depressingly deterministic arithmetic.
In practice ofc space navies need to do an awful lot more than just shoot each other to bits and that generally requires having a bevy of smaller ships that can be dispersed economically over large areas for all the usual patrol sorts of things. These “little boys” just aren’t going to be terribly relevant when the big bruisers start duking it out with death rays – rather like the frigates of Age of Sail which by common courtesy the big ships of the line didn’t even fire upon in fleet battles unless the smaller ship started it.
Oh and by the by space fighters are a fundamentally dumb idea. Why devote massive amounts of payload space to flimsy, short-ranged weapons platforms and their support infra when that selfsame volume and tonnage could be far more gainfully and economically spent on proper weapons and defenses for the big ship itself? Including missiles which don’t need to worry about sacrificing payload tonnage for crew life support or enough fuel for a return trip back to the parent vessel (which can also duly skip on all the related technical infra needed for small-craft recovery)…
The main practical uses for such small craft in a space navy would be rather specialised; ferrying boarding parties and similar utility tasks and atmospheric operations. In actual space battles they’d just get zapped by relativistic death rays that give no shits whatsoever about their relative maneuverability from far beyond their ability to meaningfully retaliate.
While anyone can technically see anyone from extreme ranges, the ranges can be so incredible that you cant actually make out the ship. For example a small ship that has no external lights and can “go silent” could easily shadow a larger fleet and not be noticed simple because of how large and dark space is.
Moving to smaller ships being ineffective. Have you played Stellaris? I think that game shows ship battles quite well. I use a decent amount of corvettes (smallest ship class in that game) to screen my cruisers and battleships for the reason of they are harder to hit and will reach weapons range first before my larger ships and distract the enemy guns. If they enemy is using a similar strat, I also employ destroyers set up to counter corvettes. Big death rays are slow to rotate without ripping themselves off of their mount.
As for fighters…again they are small and hard to hit or see with the naked eye. Yes senors exist but, well stealth is a thing. If you have a ship with massive long range weapons which isn’t going to close to “knife fighting range”. Why not put some fighters on it? Furthermore strike craft are quite useful during a planetary invasion if a fleet is supporting ground invasion with orbital support. A smaller strike craft can also slip through a screen around a larger ship to hit as valuable targets IE command bridge (which if you want to get it to it, wouldn’t exist, there would be a CIC set down somewhere safe) or something like taking out said large gun batterys with a torpedo.
You said they wont care about they maneuverability, but big main guns wouldn’t really be targeting strike craft would they? And again, stealth. Cant hit what you cant see.
Also Id say a cruiser is a capital ship. A water bound navy cruiser is going to be alot smaller, both physically and in comparison to, a space navy cruiser.
Oh and, every battle inst going to be between each nation’s (for lack of a better word) Grand fleet. There will be smaller battles with smaller ships.
Finally, something something money. Big ships take a long time to produce. Building one “battleship” class ship may take as long as 4 cruisers, or 12 destroyers. Maybe your resources are better spent there
Stealth is not a thing when you’re the only object within thousands of miles of hard vacuum – and one with quite the large IR and EM emission footprint to boot, just from running your basic systems. To speak nothing of whatever any reaction drive worth mentioning will be spitting out the tail end whenever thrust is expended.
Hell, depending on the technological assumptions of the setting onboard neutrino detectors could be just about reading the serial number of your fusion reactor from the other side of the system…
Mass Effect is actually pretty clever about circumventing this kind of thing by postulating the oversized drive core of the experimental Normandy class frigates can be used as a temporary heat sink to cut such emissions – though at the cost of jacking up the price tag to the level of a heavy cruiser and being of frankly debatable military utility (the use it gets put in the games, ie. the covert ingress/egress of small task forces, is probably the most practical; compare the use of submarines to insert special forces teams today.) How exactly they’re supposed to avoid detection from simple visual scans (recall that computerized scanning of the stars has been a thing for decades; it’s used as part of the guidance system of submarine-based ICBMs for example – automatic identifying of enemy spaceships through visual telescopes would hardly be any kind of problem for any military worth the name in a high-tech scifi setting) is OTOH never quite touched upon…
Also necessary reminder that *our present-day systems* can readily detect and track cold inert asteroids all the way out on the Kuiper Belt well past Neptune, not to mention tiny ass space junk around Earth.
“Small” does not equal hard to hit against computer-controlled relativistic beam weapons. (There are already close-defense systems entering service IRL that can literally shoot *shells in flight* out of the air, and some of those just use plain old missiles to do it.) The projectors most assuredly can slew faster than any spacecraft can evasively maneuver while still doing something useful and there is functionally no “time to target” from firing; if you can see it those things *will* hit it, period.
Also big deathrays for vaporising things at Ludicrous Distances – quite possibly in “spinal mounts”, ie. the vessel is essentially built around a large weapon system, though the actual projector at the nose may well be trainable – are in no way incompatible with “secondary batteries” of smaller weapons for zapping things you can’t or don’t want to turn the entire ship to engage. (If only because that’d expose your soft flanks to the ravenous death beam of the big ship you’re fighting.) Most energy weapons only need to have the actual projector assembly in a trainable mounting anyway, the actual beam-generating machinery can stay buried in the hull (this is indeed how current operational systems are set up), which saves a lot of weight in those turrets. And basic trigonometry says that at the kinds of distances relevant in space combat mere few degrees of rotation will shift their point of aim by enormous amounts at the receiving end – GLHF outmaneuvering that, especially when you have to deal with all the fun & games of inertia and Newtonian spaceflight and the turret… doesn’t.
I already discussed the necessity of small “patrol” craft in addition to big capital ships for heavy combat so, yeah. Note that those actually might still have some utility in fleet battles – while the big boys are busy burning through each others’ massive frontal defenses the small stuff can try to swing around the flanks to take potshots at the far less protected sides and only have to deal with the secondary batteries (well aside from their colleagues on the other side) against which their own guns aren’t TOO stupidly outmatched.
And of course one of the major points of powerful EKSBAWKS HUEG capital ships is the very expense of constructing and maintaining them – it rather limits the number of serious potential rivals to those that can afford to build their own as counters. Indeed this has been a major red threat in military history at least since the Bronze Age war chariot, reckoned by historians as the first weapon system that leveraged its inherent expense and complexity for a degree of exclusive military advantage.
“Space fighters” are still pointless wastes of payload tonnage though, aside from the aforementioned context of atmospheric operations. They’re a thing for specialised invasion detachements and planetary defenses against such, not deep-space combat. There’s literally nothing they can do in the latter that a missile wouldn’t do at least as well and far more economically. ‘Course there’s nothing in particular stopping you from taking a small robot craft, fitting it with a gun and the associated fire-control systems and employing it for atmo-interface ops, as auxiliary flanking firepower or suicide kinetic missile as circumstances demand – this is actually the whole point of the “Autonomous Kill Vehicles” in the hard-scifi near-future GURPS Transhuman Space setting. You’d still be saving an awful lot of tonnage by not having to worry about pilot life-support and housing space or pressurized hangars…
Really depends more on if the technological assumptions of the setting allow such missiles to reach a position to start their terminal boost phase without getting turned into expanding clouds of gas and tinfoil by the secondary batteries. (Once they’re in the final burn it actually doesn’t really matter all that much if they get blown to smithreens – much of the resulting high-velocity debris will still hit the target for some effect; same “scattershot” problem as with the theoretical demolition of an asteroid on a collision course with a planet.)
Finally, “capital ship” is a measure of *role and importance* not of specific size or anything such. There’s actually no hard and fast definition for it beyond a general consensus that they’re the high-value “keystone” elements of naval warfare of the era in question (only relevant in sci-fi context due to the wholly arbitrary utilisation of wet-navy vocabulary for spacecraft things by unimaginative authors since whenever; real space agencies tend to be Air Force spin-offs if not set up as wholly endogenous entities from the start). In the Age of Sail they were the big “ships of the line” (aka “men-of-war”); more recently they were the big post-Dreadnought battleships and battlecruisers; today they’re basically the aircraft carriers, though at least the USN apparently considers nuclear submarines to fall in the category too.
Teh Wiki (https://en.wikipedia.org/wiki/Capital_ship)has the following useful broad definitions:
“The capital ships of a navy are its most important warships; they are generally the larger ships when compared to other warships in their respective fleet. A capital ship is generally a leading or a primary ship in a naval fleet.[1]
William S. Lind, in the book America Can Win (p. 90), defines a capital ship as follows: “These characteristics define a capital ship: if the capital ships are beaten, the navy is beaten. But if the rest of the navy is beaten, the capital ships can still operate. Another characteristic that defines capital ships is that their main opponent is each other.” ”
Elaborated into a sci-fi spacewar context they’d simply be the category of largest and most powerful combat assets that define the “big leagues” space forces of the setting, as well as the rough pecking order between such according to the number and capabilities of such assets each has at its disposal. Ie. the setting analogs to the battleships of old – the big expensive bruisers that form up to duke it out with their opposite numbers while the smaller stuff mostly just stays the Hell out of the way.
No “cruisers” (which historically were considered primarily raiders, patrol ships and escorts) or whatever in that category unless for some bizarre reason that moniker covers the most powerful and important combat vessels of the setting.
This is a nice comment
My first post was encompassing multiple sci-fi, historical, fictional, non-fictional, etc., etc. universes, and not any one specific universe, its was a general post about capital ships and may or may not be true in all universes, but it generally is.
At least as far as I have seen and know.
hey, aren’t you guys comparing spaceships with boats? i mean, for all we know fen just might write a guide/codex entry that explains the ships and their sizes.
They did compare spaceships with boats, and they made the term capital specific to a single universe at times, when I was stating the term capital ship in a broad sense, with specific examples of different types of capital ships, and their uses. Though I didn’t go into specifics or heavily explain about cruiser or destroyer class and/or sized capital ships, since I was talking about capital ships in general, and that part is self-explanatory, at least if you have general knowledge about what a capital ship is, or means.
A destroyer sized capital ship is usually a destroyer refitted, retrofitted, etc. into use as a capital ship, or designed to be a capital ship, and as such should be able to fight an equal capital ship or cruiser sized or classed capital ship. Destroyers were originally made to destroy larger ships and escort allied large vessels, due to having the firepower and speed to do so. A capital ship classed destroyer usually has the same functions and abilities, just with capital ship strength and firepower.
A cruiser sized capital ship is usually like above a cruiser refitted, retrofitted, etc. into use as a capital ship or designed to be one, but unlike the destroyer, cruisers in space combat generally are capital ships, but are used when you need a mix between a capital ship’s armor and firepower, but maneuverability and slightly reduced costs. Unlike destroyers they generally utilize a lot of close-in weapon systems, and are made to support capital ships or fleets, and help defend against enemy fighters and bombers, they usually have the largest point-defense systems of any ship.
Corvettes, are small, fast moving ships, that are utilized as blockade runners due to their speed, but doing so means the ship might end up worse for wear, but if you have a stealth corvette, it’s size, lack of heavy weaponry, and usual lack of redundant systems, means having a cloaking device won’t drain enough power for the ship to have to turn it off at some point, so it can be rendered cloaked indefinitely.
Corvettes are also used as gunboats, sniper ships, torpedo launchers, transports, VIP yachts, blockade runners, etc. They never serve as capital ships, because they are incapable of serving the role, due to their size, lack of armor, weak shields, lack of weaponry, and low survivibility.
I would VERY HIGHLY RECOMMEND NOT UTILIZING A CORVETTE AGAINST A CAPITAL SHIP OF ANY KIND, unless you are running away of course, you are less likely to be destroyed, since you have the speed to quickly dodge out of weapons range, or unless you have a sniper configuration and won’t ever need to enter the capital ship’s range.
But, if you ever find yourself in a situation where you are forced to face a capital ship or larger ship head-on, refer to your handy Tactics 101, and grab some allied ships, and remember a lone ship is a dead ship. 😉
“Destroyer”, “frigate”, “capital ship” etc. are all fundamentally relative terms. Indeed in present-day usage “corvette”, “frigate”, “destroyer” and “cruiser” are essentially arbitrary monikers used more out of tradition than anything for vessels that in practice tend to be largely indistinguishable from each other in size, purpose and armament. (And just about no two navies use the names in the same way.)
But pretty much by definition if you’re using the traditional wet-navy terminology anything assigned one of the appellations of the “escort” classes (ie. cruiser and smaller) CANNOT be a “capital ship” – that term is specifically reserved to the largest and most powerful types. Practically meaning large carriers and the direct combatants with “battle” in their name.
For example nothing designed as a “destroyer” is going to make the cut. The original full name of the class was “torpedo boat destroyer” (“contre-torpilleur” in French) which aptly describes the purpose they were initially designed for in the late 1800s – keeping the newfangled torpedo boats away from the heavy combat units. Didn’t take long for navies to realize they made pretty great torpedo platforms themselves, and World War naval actions were duly rife with their attempts to sneak in torpedo runs on enemy battlelines.
Which as it turned out weren’t actually all that effective due to the problems of actually hitting the intented targets but eh.
In no shape of form however were they able to actually carry out the defining role of a “capital ship”, that is, go toe to toe with the heavy direct-combat elements. Much like a light but heavily armed tank destroyer (say, a Humvee or similar fitted with an ATGM) against an MBT they could dish it out but not take it AT ALL, being for all practical intents and purposes completely unarmoured. Classic glass cannons; you get hit you’re dead.
Same basic deal with corvettes and frigates which historically were more or less the same but smaller (nowadays, as mentioned, the distinctions are pretty much arbitrary).
These basic distinctions carry over if you’re applying the naming conventions to space vessels. Say, for the sake of the argument, that in the setting “destroyer” sized vessels are in the 50 to 100 thousand ton weight range. Then assume “battleship” sized vessels are of similar order of magnitude larger as was the case around WW2; that’d be something like *twenty plus* times the tonnage, so they’d start out around a MILLION tons and go up from there. (And the only upper limit to spaceship sizes are resource and budget constraints.)
That’s way too much difference in payload *everything* – firepower, defenses, you name it, plus sheer mass and volume to absorb damage – for a “destroyer sized capital ship” to be a meaningful concept. And if the latter is going to just be fighting things about its own size, like the “escort” classes have always primarily done, what the Hell is the “capital ship” appellation for in the first place?
I hope it is a dreadnaught nobody would fuck with you if you have a dreadnaught.
Would be too big of a jump since we don’t actually have the ship expansion yet and its supposed to have a large selection of ships to choose from of different class sizes and uses.
It’s a light corvette.
I figured it’d be something like that, as I imagine that only Dread Lords would probably be the only ones likely to have anything as big as a dreadnought.
Well that’s a let down.
Do I get a free month for my bday?
Woah wait WAIT!!! Butt bugs?! BUTT BUGS ARE FINALLY IN THE GAME AND YOU ONLY MENTION IT IN THE LAST PART OF THE POST!!?
BUT BUGS! YES! YES!!
What in the name of Freya’s garters are “butt bugs”?
Anyone know where to find them?
I am guessing, they might be literal bugs that infest your butt.
at least judging from what was stated. Jacques00 has implemented Preacher’s “Butt Bugs”. They come with a toggle that should let you avoid them before you encounter them if they aren’t your cup of tea.
Refer to “They come with a toggle that should let you avoid them before you encounter them” in other words they are a combat encounter.
I meant what planet do you find them on or are they a STD?
Tarkus. if i remember correctly.
I was answering Zao’s question, but you commented before I did.
Much appreciated,
where are they?
I’d love to know this and where is the toggle to turn them on
Me, I would like to know if the butt bugs toggle is a one-off thing, like with the worms in COC, where once the choice is made, it stays that way for the rest of the game.
I figured it out. There is a sign we’ll say on Tarkus that toggles it on. The worms/slime (seems more like a slime with tentacles) are defaulted to off. Also as this was a new play there I believe you need to be lvl 6 before the toggle sign shows up. I recon its very well put together 🙂
I can’t seem to find this sign you’re talking about, where is it?
I can’t seem to find this sign you’re talking about, where is it?
Not sure if this is a new comment or I’m editing my old comment so I’ll leave my previous one there.
I found the sign… I was looking on Tavros.
I accidentally read it as Butt plugs… :/
still hope those get implemented
Who is Preacher, and where are the bugs?
Ok found it and I feel silly about my question. It’s on Tarkus.
What’s on tarkus the bugs? I cnt find em lol
Can’t seem to get urbolg to remove the slave collar once maike put it on. When i’m on the tile it says maybe he can get it off but there is no option for him to remove it, any ideas?
Quick question, does anyone know if it is possible to be kicked and banned from a Picarto Stream Channel chat by someone who is NOT a channel owner, and if the same can also be applied to a merged-stream channel as well? And how would one be able to ask for such a ban to be removed, whether or not if you had Picarto account before or after getting kicked and banned? Or would that just be the work of some kind of bot-account hunting program?
1. Quick question, does anyone know if it is possible to be kicked and banned from a Picarto Stream Channel chat by someone who is NOT a channel owner. Yes, if the channel owner has given administrative rights to someone else.
2. and if the same can also be applied to a merged-stream channel as well? Yes.
3. And how would one be able to ask for such a ban to be removed, whether or not if you had Picarto account before or after getting kicked and banned? Can’t, a ban in a chat or channel can only be unbanned by the channel owner or someone with administrative rights and if they banned you, they probably won’t. With a kick you can just rejoin the channel or chat.
4. Or would that just be the work of some kind of bot-account hunting program. Maybe, but refer to 3, you need to contact the chat or channel owner or someone with administrative rights on that chat or channel, they will probably review the reasons for the ban, some won’t and if you get on you may get banned by someone else or the same person who banned you..
And I would like to ask, just how would I get around to contacting Adjatha or another one of the channel owners at that time of getting banned, so that I can ask for the reasons behind getting banned and also to ask if I can get unbanned if I believe that those reasons were unfair?
aina is so god damn hot she is my favorite character will pregnancies for aina be added soon or ever?
I really hope we’ll get more content for Aina in the future
Finally someone sane! All this talk about ship sizes and butt bugs and no one else talking about centaurpussy?
Get your priorities straight, people!
I’m excited for the new ship
Yes!!! Thank you!
By the way, has anyone ever noticed how there’s a fat-looking knotted cock in the fire on the right side of the site’s background image?
Illuminati confirmed?
Illuminaughty* confirmed
I stand corrected, good sir.
“Butt bugs”. I’m sure there’s going to be plenty of Ausur ass scooting races now.
Makes it sound like your expecting a something akin to a half-life head crab blocking the entrance to the butt, so the legs are able to move the host around on the floor. XD
Or an actual dog’s scooting to wipe their butt.
I misinterpreted your comment until just now. lol
I was thinking in terms of Ausar as people, not as actual dogs.
By the way if anyone is wondering like usual, a public patch is probably coming on the 8th or 9th, unless fenoxo says otherwise, or it comes out before then.
Judging by how much they are still working on, I actually expect the release of the next public patch to be delayed to the middle of the month or so, at the moment there is too much potential for bugs to actually release it, especially with about a 3rd of the content being unfinished and another 15% being buggy already, and that is not a double entendre referring to the butt bugs in the update, I meant it seriously.
Ever wonder what the people on the Death Star did on their off hours and meal times? Was there a Death Star cantina? A break room? This keeps me up at night.
Yes, all military installations have areas for that, even in real life.
Even military ships do, both spaceship and naval ship, and both real and fictional.
The Maginot line even had movie theaters
Not outside luridly overblown propaganda.
https://www.youtube.com/watch?v=xxX7QCll3oc
Lols!!
Regular off hours and meal times are somewhat necessary for the mental and physical well-being of living crews, yes. And concentrating such functions (and associated facilities like kitchens) in dedicated spaces is equal parts practical, efficient and economical.
See also the origin of the term “scuttlebutt”: https://en.wikipedia.org/wiki/Scuttlebutt
I would like to be able to fix Mitzi, ie reverse DumbFuck. Having someone around who I can’t help is sad. Could you please add that content?
Agreed, it could open up a lot of potential especially for her outfits and how you play steele for instance, say a player likes their steele to be a sub well a cured Mitzi could have a dom couple of dom scenes to cater to that. That’s just an example of the potential for more Mitzi
About the “Butt Bugs”. Do they “do” anything? I caught when and waited around a few days, checked the codex and appearance screen, couldn’t even find any flavor-text.
Nevermind, found the googledoc…
Where? There’s some docs I want to see so I can do a chain event again since all my saves were lost with the Chrome update
I just googled Jacques00 and “Butt Bugs” or sand worms or something and it brought me to a forum page Preacher posted
eta for the public patch please
It seems the “offer butt” victory scene with the butt bugs does not actually give you the female parasite.
I’ve never seen this option at all after defeating the bugs. How do you get it?
Nvm, figured it out. Should have been obvious, really. Derp.