The bug fixes, they are a-comin! We even picked up a new volunteer coder that has been taking some big chunks out of the bug backlog: lowercase_donkey. I don’t have an ETA for when the javascript version will make its way into the public channel, but I will keep you posted.
Where to play? This link. No, it won’t work if you aren’t logged in.
Javascript Bugfix Changelog #836:
- A proper UI for dropping items and swapping with a full inventory should be deployed, courtesy of Leek.
- The Codex’s stats page should be back.
- Elder Venus Pitchers should be marked on the map once discovered, as it was and should be evermore!
- The Bulletin Board in Esbeth (Mhen’ga) now has a icon, and when all available quests on it have been seen, it switches to a more faded icon.
- Other NPC location icons have been updated/improved – not Kattom’s though, because he’s a little weirdo, and the new map system isn’t compatible with the trickery I used for him before.
- Love Starz require their unlock email to start once more.
- The “Tripped” tooltip should now correctly state which combat button is replaced with “Stand”.
- Kelly should be able to purchase Skysap without crashing.
- Busts can now be expanded out to a medium-large size just like the map, if you prefer. This is a WIP feature.
- Using dildos anally should no longer crash.
- Fixed a crash with the heat status effect.
- Tanis bow training should work now.
- Cleaned up some for loops in a variety of places to work better in javascript.
- The Special attack menu in combat should work properly once more. (Not sure if it was broke in the last public patch, but it got broke in the dev channel…)
- Gathering Uthra Sap should work properly now.
- Combat names for enemies should now display their full unique identifier in the sidebar (Ex: “Zil Male A”).
- Birthing psychic tentacle monsters shouldn’t crash any longer.
- A lot of references to inventory and equipment locations that were not properly translated to the new format have been updated, potentially eliminating a large number of crashes. Thanks, lowercase_donkey!
- Extrameet works! At least for the dozen or so encounters I swiped through…
- Fixed a crash in Ramis’s content.
- Removed placeholder parser markers in Ramis’s content.
- [AriOrGreen] has been replaced with proper name calls for Green/Ari in the Love Starz.
- Calls to the non-existent “isMisc()” function have been replaced with proper “isMischievous()” checks, closing a large amount of potential crashes.
- Syri’s cow-girl scene shouldn’t cause crashes any longer.
- Syri’s Anno talk should work properly (once we get to Anno…)
- A lot of calls to the defunct “inCollection” check have been replaced with their proper javascript equivalent, again closing a large number of potential crashes. Thanks again, lowercase_donkey.
- Jacques00 fixed potential crashes in the appearance mannequin display for those with excesses of things to display.
- Flahne’s bubble-consuming should work better.
- Custom V-Ko scenes should work.
- pc.virility() checks that crashed the game should be properly updated to pc.cumQuality().
- Fixes to embedded image functionality.
Okay so, I’m extremely confused because I haven’t been following along with TITS due to cutting a bit back on my pledges. So… Has there not been any actual content added since 0.8.159?? I’m genuinely lost. I pretty much exclusively use the ARM APK version so neither flash nor JavaScript has ever applied to me.
Which, as I understand, 0.8.159 came out in like… November or earlier I don’t remember
So the current focus is the transfer to the JavaScript version which looks and feels like such an amazing improvement to the overall game. Then after that’s all lined out I believe the actual content should get back to the regular update schedule.
The entire game is being rebuilt in Javascript because of, you know, Flash being essentially a zombie at this point. The javascript version has a lot of new graphical niceties and improvements to the UI, but there have been a lot of new bugs and growing pains to iron out.
New content is still being written, so once we get caught up, it should fly in fast and furious!
Cool cool, thanks!
So will tits no longer have a zip download? Is it just browser from here on out?
One thing at a time. Zip downloads are possible, but there’s a lot of other checkboxes to tick off first.
any idea of when the cheat commands will be added?
We actually have some really snazzy stuff for that. We’re just holding back on it until the bug tide is a bit more management, since giving players cheats tends to amplify opportunities for bugs to pop up – and accessing inaccessible areas would distract from our current Mhenga focus.
sweet good luck
But I am logged in and the link still doesn’t work.
Its says at the top that this a post for Backers. I’m 99% sure that’s the reason.
Can we use the saves from the Flash to the Javascript or will there be any way for it to port? Having to replay all the progress is kind of a nuisance.
Flash can create a JavaScript compatible save with Convert File or Export.
There’s far too much that would break the game if you were to do that. The Javascript is mostly the beginning of the game at the moment so using a port of the save could break your instance of the game
Bummer, but understandable considering that this is essentially a brand-new game from the ground up. I’ll just enjoy my current run till the full release 🙂
I’m not sure where to post bugs but here there has been a typo in PC descriptions for the last few versions:
“Overall, your visage has a beautiful, feminine shapeliness that’s sure to draw attention and pouties.”
or
“Overall, your visage has a beautiful, feminine shapeliness that’s sure to draw attention and shapelies.”
The descriptions of lips are messed up. Small bug but sounded weird when I noticed it.
I was wondering if the ability to review the chat log is going to come back or is that a code nightmare?
We cut that feature, but are attempting to replace it with full rewind/redo functionality.
Ohh, looking forward to it. Game looks good so far in Java.
Hey, I have a weird ask. I started to learn C# again, took a hard left and ended up working on a text adventure game for 3 days in a row. It’s all simple console stuff. Anyone have any pointers on how to make a save system? I can make a catch up system but that sounds really tedious.
hey! any chance the new version will be comming to Android at some point? I know it won’t be any time soon if it does, haha