It ain’t easy bein’ green… Adjatha

I must apologize for the lateness of this patch. I thought for sure I could blitz through the rest of the behemoths, but instead I wound up going so mad that I had to throw the progress I had made on that scene out entirely. Parser-scripting variations in text do not lend themselves to easy at-a-glance organization and categorization, and it’s worse when the markup for the start and end condition are the same as the markup for a word replacement call like [pc.cock]. I was trying myself batty trying to pull them apart to verify that the logic was sound (while also replacing CoC2-exclusive parsers with hand-coded variations) before ultimately going so nutso that I had to step away from it for a bit and reset.

Fortunately I came back with a fresh brain and was able to chunk through the rest of the behemoth code without too much struggle – and then I also discovered that the CoC2 guys actually have a tool to break apart embedded parser scripts into logically organized code-like formatting. Geddy’s stepping up and porting the functionality into our tools so we can make use of it in the future – and so I can have my revenge upon that scene. (Seriously, it’s a huge scene with some neat variations that’s worth struggling for.)

Coming Soon: Nuka Raider, with some lovely looking art I got to take a peep at today during meeting.
Coming Slightly Less Soon: Behemoth pregnancy. It was written with the enemies, and I’m 90% sure DrunkZombie told me he would jump on coding it after the enemies were coded…

0.9.128 Changelog Hotfix #1:

  • Added the Kimber Panty CG.
  • Added the Grimald Clothed Bust.

0.9.128 Changelog:

  • [Backers] Behemoths have landed! The big scaly brutes were written in collaboration between Skom & QuestyRobo, and can be found on Phaedra on the opposite end of a long train ride! (Shieldrock Station environs!) They come in pairs, and they liked how you looked from across the Radioactive jungle… (coded by Fenoxo)
    • I tried to test every scene to make sure it would run, but there’s some deeply nested variations – make sure to take a save before roaming into Behemoth territory!
    • New perk: elastic jaw. Get used by the behemoths too many times and you’ll gain the ability to deepthroat!
  • [Public] Cocksocks!
  • New Busts: Behemoths (a lot of variants – Patreon folks can see them all!), Grimald Clothed (All by Adjatha)
  • New CG: Kimber Panties CG! (By ToonNik)
  • The legNoun parser was updated to produce more user-readable results. Yes, this is because the behemoths came with a “Use [pc.legNoun]” scene, and a goo PC would not know which “Use Mound” the button is referring to… (Fenoxo)
  • Numerous UI improvements courtesy of Jacques00.
  • Fixed Renvra pregnancy issues. (DrunkZombie)
  • Added two pastel-like color themes for the season: “Purple” and “Spring”. (Jacques00)
  • Animated scanlines should now be off by default for mobile devices. (Jacques00)
  • A note for reasoning has been added to the option toggle. The user can actively turn it on if they want to use it.
  • Updated the Achievements and Credits screen to be navigable using keybinds. (Jacques00)
  • The Credits screen now has browsing controls for the backer lists. (Jacques00)
  • The lists now have a “play” button (to auto-roll credits), a scroll-to-top button, and a layout toggle button (to swap between the original full-text style and a neater, listed-columns style). Changing to the listed-columns format will divide the credits text into columns and allow paging between the sections for easier readability. (Jacques00)
  • Added scroll margins for certain interface elements that exist in containers to make the auto-scrolling focus look prettier. (Jacques00)
  • A pile of bugfixing from lowercase donkey was caught up in the pipes, but a little extra pressure got them pushed through and into the game for this patch…
    • Fix event queue crashes including shalin singing and Dane email.
    • Fix for a recent crash in the quest log if the player has met Sylvie.
    • Fix rare sydian female crash that occurred if a player lost all their cocks in between encounters.
    • Fix some crashes due to some mismatched checks in scenes that supported the player selecting a penis: Paige shower and sparring scenes, frog girl, pirate gabilani (also improve hints here on what players need), Azra Hyper Docking.
    • Fix for a Flurry crash where the player’s genital selection was not being properly reset.
    • Fix for some swapped functions in NT football, possibly leading the game to crash trying to fill a player vagina when none existed.
    • Fix crash when trying to leave Thyvara picnic (Room not found).
    • Fix recent crash with Anno lockpicking button.
    • Fix Ramis crash where a player with no cocks could sometimes get into a scene that required them.
    • Many Tyros fixes including full support for hardlight in scene text after it was picked, and fixing his mistaken appearance as a 3.5 foot mini-taur.
    • Fixes for Uveto ‘collapse’ scenes. Fix recent issue with them not showing at all, and long standing issue where Luna was rescuing you when Jeryn or Jerome were intended.
    • Fix for the wrong Kiro scene sometimes displaying if you call on her for help getting into ZS.
    • Fix issue with a function that checked if the player had a cock and our text parser. The issue caused the wrong text to appear in some scenes.
    • Paulette scene fix that was trying to find a vagina using a cock’s index.
    • Fix price and discounted price being partially switched for grey goo upgrade.
    • Fix a display issue where the goals for the lights out minigame may have been incorrect, or even displayed the same goal for both victory and defeat.
    • Many small fixes for text that wasnโ€™t causing crashes, as well as punctuation and spelling. Ty to B Mag, Sil, and Will for their help