Fenoxo here! It’s been a busy week with real life shenanigans like having a plumber cut into my wall… and worse! But let’s not dwell on that.
As mentioned previously in a previous week’s post, I hopped out of flash development to start beating on the javascript version, and those efforts are bearing fruit. I’m finding all sorts of little stuff to apply some elbow grease to and some bigger stuff that needs Gedan and Leek’s more capable code-wrenches to handle. Under the hood changes were made to tail genitals, genital slits, and the like to better handle how they are addressed in code. One big upside of this change is that Zaika-like tail genitals will be possible, and tail genitals will have more modifiable attributes in general – like proper size data for tailcocks or variable wetness for tailginas.
I’m pretty hyped. There’s a lot of awesome stuff going on with the javascript version that promises to only improve as we continue to file down the roughest burrs and polish it to a lubed-up, mirror finish. The level-up screen alone is a joygasm for me, personally, and I hope to have backers playtesting to help us polish it up this weekend. Be aware that the realities of software dev could impact this timeline.
A Few Notes on the Javascript Version of TiTS:
- The first javascript version of TiTS will only come with FIRST-14, Tavros, and Mhenga active.
- Bug fixes and new content that were added to Flash-TiTS in the last few months will not be reflected in the Javascript build at first. We have to re-port over those changes still.
- To import a save, you’ll want to grab the latest version of Flash-TiTS and use the “convert file” option to prepare a save for importing.
- Files with items in inventory (or storage) that have not yet been ported into javascript will not be able to imported until we get those items reflected in the java version – so don’t worry too much if you can’t import yet.
- Not all ship interiors are finished yet, so more advanced ships are likely to have placeholder interiors.
- There are going to be whole new bugs and crashes. Please be patient, and we will squash the hell out of them as we can. A new bug report forum will launch with the new version.
This is where the fun begins.
So for my own edification, let me make sure I understand this right.
I always played TiTS on browser, and as such have not played since flash ‘died’, but I did make some local saves to my PC. To import that save to the Javascript port when it goes live for a general audience, I will need to download a (“undead”) copy of Flash and a recent copy of Flash TiTS so it can convert the save into a Script compatible format?
Tangentially, as I am not a backer, should I go ahead and do that, or are there still potentially kinks to iron out that would make it better to wait until closer to the public release?
Are there going to be any changes to the way TFs work in the Java version? Specifically having the option of choosing what gets changed somewhat like the alchemy system in COC2? Being able to target TFs via your medical nanos (or not, if you want the random) could be a QoL tweak, but then again, i’m not the one who has to code it.
One of my intended ideas for the game was for more specific TFs to be more available at the endgame, though whether they take the form of high-end prototype items with their own menus or an in-game geneticist doctor that can pass custom code to your microbot immune system to TF you… remains to be seen.
We aren’t using CoC2’s alchemist system. Personally I’m not a fan.
Cool, thanks for the reply 🙂
I am just happy that i dont have to grind my stats again😅
Be patient? Most of us have been here forever, what other option is there? Who-da-ya-think we are? Weirdos with other shit to do?
*naked wierdos
Fixed it for ya
Hoo boy, hadn’t even realized that beyond planets not being in the game, that individual ITEMS might not be in too. Sadge.
Might not be able to import for a good long while…
I’m sure it’ll catch up eventually! From the sounds of it, they’ll be ceasing all development on flash to focus on Java, until it’s caught up. It will be *amazing* to have this game touched up and polished to look as modern as CoC2.
I hope they take the time to do everything a bit at a time, instead of rushing to transfer as much over as quickly as possible. This game is amazing!
Unfortunately interest for the game game will completely and fully die out for the next 1-2 years as they reboot EVERYTHING and be forced to work with much more difficult and new bugs that will pop up + no new content for the whole duration; I hope they took this massive gamble that could easily kill the game in a single hit with a back-up plan in place for the huge loss of fans and subscribers that will be happening.
I’ll be eagerly awaiting the return to a much more colorful TiTS in the next 1-2 years, but they defiantly alienated a large portion of the fanbase with this move.
Cool fanfic dude.
You must be new here. Most of us are veterans of CoC and we are still here. I will continue to support these very creative people and I am always willing to wait for good content.
I was gonna make a star citizen joke then realised that game has somehow got half a billion dollars
I’m curious – after you get those first 3 planets added to JS, which world is next? Asking because New Texas. 😛
Will we be able to play on Chrome? I’m an idiot when it comes to stuff like Flash or Java or whatever so sorry if this question is a dumb one. It’s just that I use Chrome sooooo…
JS works with any modern browser. The site you are reading this on uses JS.
Chrome is the browser that the vast majority of the internet uses and it will certainly work on Chrome.
Also FYI Javascript is what they are using and what is widely used on the web. Java is a very different language and is used to make Minecraft (among other games). Java has very little to do with web games.
Meadow: ready to rock!
Only Mehnga?
Hey as long as I got access to Syri and Amber I’m good
So, a little curious, since I’m not well versed in these things, will the JavaScript version be usable on Android? Or will there be a revised APK to match the JavaScript version?
After a year of not being able to play TiTS due to Adobe Flash shutting down on Chrome OS broswer. I look forward to trying out the new flash enhancement. I won’t lie, I’ve been playing COC2 on my mobile device and essentially running a new character every night I go to work. Testing builds and companion systems to what I like the most. Can’t wait to play TiTs again!
Will it take my specific weapons i earned?
I’m looking forward to it.. I’m just going to start over on a new save, more fun that way.
Are there any plans to release the source code for the flash version now that you’re developing for JS exclusively?
The new port looks great! Was curious what’s going to happen with ships though, I already have the Sidewinder so will I be bumped back to the Z14?
Really excited to get stuck in when the new version drops, you guys have done amazing work!
Nice to see that tail genitals will be getting an upgrade! Will you also make it a bit easier to get weird combinations of them? I really want to try a character who has a cunttail and a dicktail, but getting a tail genital always removes all previous tails. There are also a lot of hidden dicktail variants, but no hidden cunttails that I’m aware of. If I could be a kaithrit with a hidden cat dick-tail, and a hidden cat cunt-tail, I’d be very happy!
Will you realize one final flash with image pack before closing out development on it?
A small suggestion: Don’t confuse “Java” with “Javascript” – they are totally different things. (Thank you Netscape for a confusing name chosen only for marketing reasons).
People are thinking the new version is Java, when in fact it it Javascript.
If you want to refer to the language and runtime environment you are using, I suggest always using the correct term of “Javascript”.
Can you Also make the pics of npc and friends and enemy’s bigger.
Or maby like a button so it is fully on screen whenever you want it?
Will there also be pics of how youre children will look like? (Baby Zill will look sooo cute I think <3 )
Will the javascript version have the imagepack included when its done?