I promise. We really aren’t all dying all the time. Most of the time.
Well, whatever the case, we spent some time this afternoon talking about some ideas I had for the ship combat and ship customization systems. Some concerns were voiced. Some were addressed, and some were left unanswered. In particular, concerns were raised about being able to clear “trash” fights by spamming the space combat equivalent of the “attack” button.
That’s not something we want to really encourage, but it is something we want to have available when fighting enemies who can’t possibly stand up to the PC’s firepower and crew. There’s a number of things I’ve got planned out to differentiate space combat from ground combat – range categories for one. For another, the PC’s crew should have significant effects on the course of the combat. Player level should barely matter compared to the skills of the crew and the equipment onboard.
My personal goal this week is to turn the five page document I have into a complete document that Gedan can start turning into proper code, but for some reason I’m writing some texts for the Buttslutinator Mark 2 right now. I can’t help it. My fingers just love to type about booty.
Personally, I’m worried Aim (and to a minor degree, Reflexes) are going to become so important I can’t affort not to max them out. Which means either grinding stats or stop using Phys builds.
Can be easily avoided by having someone else on the pilot and artillery posts. Or maybe using boarding to engage in melee.
Aim/reflexes won’t be over-prioritized. IMO, I intend to have Willpower be one of the best stats for ship fights, boosting your Hull significantly. https://www.youtube.com/watch?v=VmOC2RjPjUk
Why will its one of the stats thats the most easelly lost. And people that play with mimbane fetish have 0 will..
Because Multiple Attribute Dependency is fun! 😀
So is there going to be a way to increase willpower at some point?
I still say that combat successes should give slow stat gains.
Successfully hit in melee ranged? if rand(x) > y, Slow gain str/aim
Successfully dodge an attack? Slow reflex gain
Successfully use a special non-ranged-or-melee attack? Slow gain int
Resist a lust attack? Slow willpower gain
It would be a much better system than spending weeklong vactions doing nothing but grinding stats at the gym, and chatting up Syri about the same 3 topics, imo
y’all homies need life alert or something….
I might actually get one if this shit keeps up.
Is there the possibility of boarding actions that will enable you to loot some of the opponents cargo or capture people with bounties?
I’m *guessing* that’s how post-combat will work. Board enemy ship, get loot, bang the captain.
But what if I want to board the captain, get enemy ship, and bang the loot?
As long as you don’t board the loot, get the captain, and bang the ship. Then things get… weird.
Seems unlikely to me. For one, boarding would be highly risky for Steele. None of Steele’s current crew are warriors like Steele is, not even Anno, and the others would be next to useless in a fight, with Reaha walking around naked and having modified herself to be ‘a soft little cow’, Yammi hiding in her fishtank and Celise not really able to use weapons. So basically, Steele would be going in alone unless some proper muscle were added to the roster.
For two, there’s the question of how exactly do you get aboard the enemy ship? Extending a docking tether to the other ship’s airlock is even more risky, since the enemy could easily prepare an ambush or trap on the other side of the door. So unless Steele’s ship is going to have boarding pods like the Pirate ships (which seems unlikely unless Steele actually acquires a pirate ship), there’s really no way to board. Unless we want to try out Anno’s teleportation technology and end up swapping genitals with some unlucky soul…
The fact all current recruitables are feeble, mewling sluts is one of the reasons I came up with Ramis.
Oh, she’s yours. I was thinking about her the other day and was sad because I thought she was Jim’s and that now she’d never make it in. Is she done yet?
Um… Who’s Ramis?
They could let us recruit Dane for this purpose. They’re going to have to come up with a way to reconcile the fact that Dane can get fired depending on what happens on Myrellion anyway (and therefore may or may not be present in future encounters with your Rival), so they could always just make it such that Dane ALWAYS gets fired no matter what happens on Myrellion and wants to switch teams.
Assassin’s creed black flag anyone?
Here’s an idea for clearing “trash” fights: Intimidation. You can maybe implement a mechanic that gives a ship a level based on it’s equipment/crew. Run that level against the level of an opponent and if the former is higher enough than the latter, give the option to hail the opponent and let them know exactly who they’re up against. Once their ship and crew are decked out enough or once they’ve got enough wins under their belt, Steele should be making a name for themselves and lesser opponents might surrender and turn tail if given the chance.
that’s not a bad idea
Trials in FTL Space… wait they have FTL drives. You know what I mean!
60% of the time, your dieing all the time
“In particular, concerns were raised about being able to clear “trash” fights by spamming the space combat equivalent of the “attack” button. That’s not something we want to really encourage, but it is something we want to have available when fighting enemies who can’t possibly stand up to the PC’s firepower and crew. There’s a number of things I’ve got planned out to differentiate space combat from ground combat – range categories for one. For another, the PC’s crew should have significant effects on the course of the combat. Player level should barely matter compared to the skills of the crew and the equipment onboard.”
Some things to think about:
– Why would Steele’s ship be fighting a significantly weaker opponent? Is it just because ‘space pirates are dum and attack anything in sight’, or is Steele going to be the aggressor in these situations, able to attack transports and such? In ground combat, enemies are always all full of themselves, ‘aw yeah I’mma beat yo ass and then imma put my willy in it!’ I feel like this sort of attitude doesn’t lend itself as well to space combat because, well, there’s a difference between misjudging the strength of a person and misjudging the strength of a ship. If some ‘weak ship’ comes along and Steele is flying a dreadnaught or whatever you plan on letting us obtain, it’s unlikely they would attack you, because it should be quite obvious that your ship is significantly more powerful than theirs.
– Unlike in ground combat where enemies seem to rely on the unspoken foreknowledge that Steele is unwilling to kill most foes, space combat is f’ing deadly. There is a good chance, even if you don’t completely destroy the enemy ship, that you’re going to kill people on board as a result of damaging it. Likewise, if Steele’s ship starts taking hull damage, it’s likely that lethal things could happen to Steele’s crew. Given that in the rest of the game Steele is unwilling to kill most foes, it would seem almost comically hypocritical to then fly up into space and end lives by the dozens in every space fight. Do you address this dichotomy, or are you going to try to write non-lethal space combat?
– How do you plan on explaining how the player acquires loot from space combat, especially if you don’t destroy the enemy ship? I don’t remember any mentions of tractor beams, and without such a device, getting any items into your ship in the middle of space seems implausible, and that’s even assuming the loot doesn’t go hurtling off into the void from the explosion.
– How is the ship’s crew going to work? Right now, we have exactly one crew member who might have skills relevant to space combat, but let’s hypothetically say we had a whole bunch of crew members unlocked. Are you going to start limiting how many crew members will fit on a ship at once?
You need to start posting your ideas somewhere people will give a damn about them, mate.
Yeah, I’ve got about a week left before I can start doing that again.
Ah. On the naughty step, are we?
I hope there is scrambling of some form like there is for Eve Online. Either a way to avoid the enemies from running or applying debuffs to them.
then that means we’re going to get more party members right?! there are a few i’m still waiting on, but meh. all in good time me thinks :3
How about enabling an option in ship combat to leave the bridge and let your crew handle the combat? (Or alternatively an AI?)
That would decrease your general combat efficiency and therefore overall performance but skip right to the end of combat.
“Captain? Are you abandoning the bridge mid-combat while we fight for our lives?!”
“Yeah, I’ll leave things to you. Got better things to do.”
“LIKE WHAT?!”
“Rubbing one out.”
Will this also mean that our ships will be expanded to have multiple rooms? Becuase right now its basically just a TARDIS.
The ship actually does have multiple rooms, but you can’t explore them right now, so you have to pay attention to the crew descriptions to notice it. Celise rules the ship’s pipes, but Reaha has her own room, Anno shares the captain’s quarters, Bess/Ben recharges in a storage closet, Yammi lives in the kitchen and they all can be found in the commons at one point or other.
I know it has multiple rooms, i meant multiple rooms that you can visit on the map as how its built currently is just boring placeholder* stuff. When i eventually buy a Galactic destroyer or maybe a death star (fuck star?) I want it be more than just a box.
*I hope.
Can I seduce a spaceship?
Careful what you wish for here. What if it works? Thats an insertion even the biggest sluts in TITS cant handle.
Recently played (M)Ass Effect 3 again and found something that could be from TiTS too:
EDI used seven zettabytes of porn to overload attacking servers.
Any chance that we see it as an special ability for techs, Hand So or even Bess if she is the board librarian?
That’d be funny, overload your enemies’ ships computers with massive amounts of hyperporn and male enhancement pill ads.
“God damn, spam shut our ship down! Also: STOP JERKING OFF YOU IDIOTS!”
So does this mean I can get myself a goddamn battleship? All I can see now is Steele sitting on the bridge of some huge battlecrusier in some sort of intimidating black/grey Admiral wear with their various lovers/followers being the heads of various departments (IE Anno is engineering/tech, Bess/ Hand So is the onboard AI, Syri Engineering/Gunnery Commander, etc). And as the camera pulls out over the stern of the ship you see fighter (drone or otherwise) fighter squadrons then, as it pulls out even farther, other ships and support craft.
Oh and like, a Death Star in the background (would it be Death Boob in TiTs?)
No but seriously, some sort of military grade craft/ battlecrusier would be awesome.
Have you played Fractured Space? Something like that.
What if we don’t like some of our crew members? Will there be more crew to fill the same role? And will there be male equivalents for every female crew member? I’d prefer to fill my ship with hot guys.